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<blockquote data-quote="Chaosmancer" data-source="post: 9425264" data-attributes="member: 6801228"><p>You don't see people re-rolling missed attacks because it would waste a resource they get back every turn? Or do you mean that you don't see them only using it to do that? Because, sure, they will also use it to re-roll damage, to re-roll their second wind to heal more, or who knows how many other things. But at the end of the day... it isn't going to slow things down much at all.</p><p></p><p></p><p></p><p>If we are only talking about new players, who cares about abilities from level 6 to 14? If I've taken a group of players from level 1 to level 10 over the course of eight months, they aren't exactly too new to be able to handle having two different reaction abilities.</p><p></p><p></p><p></p><p>What are you talking about? No, the Fey Warlock is not all about reactions. It is about teleporting. Their level 3 ability gives them a bonus action teleport pool, with one ability allowing them to grant temp hp to an ally, and another to draw attacks from enemies. Neither of these is a reaction. Then at level 6 you can use those same teleports defensively, but you do not have to. A Warlock could use Dreadful step on their turn to cause damage to a bunch of nearby enemies and then use their action to cast another spell, and that is fully within the stereotype and intended design of the class. The reaction is an OPTION not the POINT.</p><p></p><p>You just seem ill-informed on how these classes work.</p><p></p><p></p><p></p><p>I am aware of those threads. I am also aware of my own game, where we have two people who use Silvery Barbs quite often... and it doesn't slow down combat noticeably at all. In fact, in all those threads you mention, there are often people speaking up with confusion and saying that they do not understand where these arguments come from, because these things are fine.</p><p></p><p></p><p></p><p>But let's apply this to a specific character. </p><p></p><p>A 5th level Eldritch Knight Human with Polearm Master and a Halberd with the Graze Property, they take the Defensive Fighting Style and have the shield spell. </p><p></p><p>What is ACTUALLY new for the this character? They deal 3 damage on a miss and can move when they use Second Wind. Nothing else is new. Nothing else is something that has not been available before. They have the exact same reactions they always had, the exact same attacks, the exact same bonus actions... nothing has changed. </p><p></p><p>The wizard? Any wizard? Nothing has really changed. They don't have new bonus actions or reactions. </p><p></p><p>Yes, many characters now do, but you have to remember that, for tables with optimizers and such, weaponizing your bonus action and reaction were goals. So seeing a table full of people with action, bonus action, reaction, and movement abilities... wasn't uncommon. This is why it seems to me like this isn't that big of a deal, the thing you are worried about was already common practice at every table I've been to. So nothing feels like it is changing to me except more concepts I will see in play.</p><p></p><p></p><p></p><p>Which was already a 100% possible party in 2014.</p><p></p><p></p><p></p><p>You call it a functional increase... but if the Bard countercharms to cause a re-roll instead of using Cutting Words, it isn't actually an increase. You seem to maybe be looking at this from a position of counting every reaction that might take place in every combat over the course of the day? That is an odd way to look at it to me, because that doesn't make any given combat any longer. It just makes more combats about the same length. </p><p></p><p>And again, you are approaching this entire discussion from a "I am reading the rules and it might happen" and other people are telling you "I have played the game and it doesn't happen". So why should I believe you, who have not played it, compared to myself, who HAS played it and not experienced this issue? Especially since other people who have played it have also confirmed that my experience is not unique?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9425264, member: 6801228"] You don't see people re-rolling missed attacks because it would waste a resource they get back every turn? Or do you mean that you don't see them only using it to do that? Because, sure, they will also use it to re-roll damage, to re-roll their second wind to heal more, or who knows how many other things. But at the end of the day... it isn't going to slow things down much at all. If we are only talking about new players, who cares about abilities from level 6 to 14? If I've taken a group of players from level 1 to level 10 over the course of eight months, they aren't exactly too new to be able to handle having two different reaction abilities. What are you talking about? No, the Fey Warlock is not all about reactions. It is about teleporting. Their level 3 ability gives them a bonus action teleport pool, with one ability allowing them to grant temp hp to an ally, and another to draw attacks from enemies. Neither of these is a reaction. Then at level 6 you can use those same teleports defensively, but you do not have to. A Warlock could use Dreadful step on their turn to cause damage to a bunch of nearby enemies and then use their action to cast another spell, and that is fully within the stereotype and intended design of the class. The reaction is an OPTION not the POINT. You just seem ill-informed on how these classes work. I am aware of those threads. I am also aware of my own game, where we have two people who use Silvery Barbs quite often... and it doesn't slow down combat noticeably at all. In fact, in all those threads you mention, there are often people speaking up with confusion and saying that they do not understand where these arguments come from, because these things are fine. But let's apply this to a specific character. A 5th level Eldritch Knight Human with Polearm Master and a Halberd with the Graze Property, they take the Defensive Fighting Style and have the shield spell. What is ACTUALLY new for the this character? They deal 3 damage on a miss and can move when they use Second Wind. Nothing else is new. Nothing else is something that has not been available before. They have the exact same reactions they always had, the exact same attacks, the exact same bonus actions... nothing has changed. The wizard? Any wizard? Nothing has really changed. They don't have new bonus actions or reactions. Yes, many characters now do, but you have to remember that, for tables with optimizers and such, weaponizing your bonus action and reaction were goals. So seeing a table full of people with action, bonus action, reaction, and movement abilities... wasn't uncommon. This is why it seems to me like this isn't that big of a deal, the thing you are worried about was already common practice at every table I've been to. So nothing feels like it is changing to me except more concepts I will see in play. Which was already a 100% possible party in 2014. You call it a functional increase... but if the Bard countercharms to cause a re-roll instead of using Cutting Words, it isn't actually an increase. You seem to maybe be looking at this from a position of counting every reaction that might take place in every combat over the course of the day? That is an odd way to look at it to me, because that doesn't make any given combat any longer. It just makes more combats about the same length. And again, you are approaching this entire discussion from a "I am reading the rules and it might happen" and other people are telling you "I have played the game and it doesn't happen". So why should I believe you, who have not played it, compared to myself, who HAS played it and not experienced this issue? Especially since other people who have played it have also confirmed that my experience is not unique? [/QUOTE]
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