Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9425558" data-attributes="member: 18"><p>Yeah my experience is exactly the same. I don't think there's any particular difference. Some players just don't turn up knowing how to play, but like, that's how it's been since literally the 1980s and I suppose the 1970s before that. If anything, my experience is that since online tools, players have significantly more knowledge of what <em>exact</em> abilities and spells their character <em>actually has</em>. And how those spells/abilities <em>actually work</em>.</p><p></p><p>Now super-new players, sure, not so much. But like players who in previous editions (particularly before 4E, which had the DDI to much the same effect as Beyond), just like, didn't actually know how stuff worked, or were really surprised that they had Spell X or Ability Y, even though they'd pencilled it on to their character sheet some weeks before, those have changed. Now they often check their character between sessions, rather than it being in a folder at my house or their backpack or w/e, they just log in and browse idly and see things they can do.</p><p></p><p>I also find people levelling up between sessions really cool, and without the time-pressure of levelling up in a session, I think people tend to make better, more informed choices (and not usually ones from guides, in my experience), or just choices they like better because they really understand those choices.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9425558, member: 18"] Yeah my experience is exactly the same. I don't think there's any particular difference. Some players just don't turn up knowing how to play, but like, that's how it's been since literally the 1980s and I suppose the 1970s before that. If anything, my experience is that since online tools, players have significantly more knowledge of what [I]exact[/I] abilities and spells their character [I]actually has[/I]. And how those spells/abilities [I]actually work[/I]. Now super-new players, sure, not so much. But like players who in previous editions (particularly before 4E, which had the DDI to much the same effect as Beyond), just like, didn't actually know how stuff worked, or were really surprised that they had Spell X or Ability Y, even though they'd pencilled it on to their character sheet some weeks before, those have changed. Now they often check their character between sessions, rather than it being in a folder at my house or their backpack or w/e, they just log in and browse idly and see things they can do. I also find people levelling up between sessions really cool, and without the time-pressure of levelling up in a session, I think people tend to make better, more informed choices (and not usually ones from guides, in my experience), or just choices they like better because they really understand those choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
Top