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<blockquote data-quote="Daztur" data-source="post: 9425726" data-attributes="member: 55680"><p>For me one issue with the online tools that that players know all the numbers on their character sheet but they sometimes have no idea where those numbers came from so if something unexpected happens they often have no idea what modifier to add as they don't know, for example, what things get a Proficiency bonus.</p><p></p><p>Also different editions shift the weight of knowing the rules onto the DM or players more. For example 1e dumps sooooooooooooo much on the DM but you can play with players who literally know nothing about the rules and it works just fine (have run game for kids where I had literally 10 minutes to familiarize them with their pregen character sheets before the game started) but it's a real bitch to DM as a newbie. Meanwhile 4e dumps the heaviest load on players as the game assumes that players will know how all of the stuff on their character sheet works so the DM doesn't have to know everything. 4e is a breeze to DM with the right group, but if you have some players who don't know the rules at all/are bad at numbers and have to be handheld then 4e can become almost unplayable.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9425726, member: 55680"] For me one issue with the online tools that that players know all the numbers on their character sheet but they sometimes have no idea where those numbers came from so if something unexpected happens they often have no idea what modifier to add as they don't know, for example, what things get a Proficiency bonus. Also different editions shift the weight of knowing the rules onto the DM or players more. For example 1e dumps sooooooooooooo much on the DM but you can play with players who literally know nothing about the rules and it works just fine (have run game for kids where I had literally 10 minutes to familiarize them with their pregen character sheets before the game started) but it's a real bitch to DM as a newbie. Meanwhile 4e dumps the heaviest load on players as the game assumes that players will know how all of the stuff on their character sheet works so the DM doesn't have to know everything. 4e is a breeze to DM with the right group, but if you have some players who don't know the rules at all/are bad at numbers and have to be handheld then 4e can become almost unplayable. [/QUOTE]
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