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<blockquote data-quote="Daztur" data-source="post: 9425902" data-attributes="member: 55680"><p>I think this might be easier to teach 4e to newbies than to 3.5e veterans. I saw people constantly try to use 3.5e rules in 4e and getting naughty word mixed up.</p><p></p><p></p><p></p><p>Can only speak to my own experience. This happened to me in two different groups and in both cases we had one guy who just could not wrap their head around 4e rules.</p><p></p><p>But I think you're missing the main thrust of my argument, it's not so much the relative difficulty of learning different versions of the rules for the player it's what happens if you have a player whose brain bounces off the rules. For example I think that FATE rules are dead simple but I've seen one player's brain just completely bounce off of the abstract nature of the FATE point economy and you really can't play FATE if you don't get that.</p><p></p><p>So with 1e I've played it successfully with kids in cases where I didn't even teach them what AC and HPs were. All I told the kids was what the six stats represented, the name of their class and what that meant, what equipment they had, and (for the casters) a one sentence zero-rules description of each spells (for example: "Cure Light Wounds: heals your friends, Sleep: makes enemies fall asleep"). Everything worked fine because the rules could be a complete black box where the kid told me what they wanted to do and I spit back what happened. On a fundamental level in 1e you don't need to know how the rules work to be able to narrate what your character is doing.</p><p></p><p>That doesn't really work with a lot of games (including most Indie games) in which players have to know how the rules work in order to make decisions about what your character does. Same with 4e, even though the rules aren't that hard to learn, if your brain bounces off the rules then you just can't play it.</p><p></p><p>5e is somewhere in the middle, one of my sons knows the rules backwards and forward and the other will humor is brother and play it but REALLY doesn't want to learn the rules but he does fine with simple "I hit it with my axe!" characters but most characters in 5e require at least a passing knowledge of how the rules work.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9425902, member: 55680"] I think this might be easier to teach 4e to newbies than to 3.5e veterans. I saw people constantly try to use 3.5e rules in 4e and getting naughty word mixed up. Can only speak to my own experience. This happened to me in two different groups and in both cases we had one guy who just could not wrap their head around 4e rules. But I think you're missing the main thrust of my argument, it's not so much the relative difficulty of learning different versions of the rules for the player it's what happens if you have a player whose brain bounces off the rules. For example I think that FATE rules are dead simple but I've seen one player's brain just completely bounce off of the abstract nature of the FATE point economy and you really can't play FATE if you don't get that. So with 1e I've played it successfully with kids in cases where I didn't even teach them what AC and HPs were. All I told the kids was what the six stats represented, the name of their class and what that meant, what equipment they had, and (for the casters) a one sentence zero-rules description of each spells (for example: "Cure Light Wounds: heals your friends, Sleep: makes enemies fall asleep"). Everything worked fine because the rules could be a complete black box where the kid told me what they wanted to do and I spit back what happened. On a fundamental level in 1e you don't need to know how the rules work to be able to narrate what your character is doing. That doesn't really work with a lot of games (including most Indie games) in which players have to know how the rules work in order to make decisions about what your character does. Same with 4e, even though the rules aren't that hard to learn, if your brain bounces off the rules then you just can't play it. 5e is somewhere in the middle, one of my sons knows the rules backwards and forward and the other will humor is brother and play it but REALLY doesn't want to learn the rules but he does fine with simple "I hit it with my axe!" characters but most characters in 5e require at least a passing knowledge of how the rules work. [/QUOTE]
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