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<blockquote data-quote="Ruin Explorer" data-source="post: 9426897" data-attributes="member: 18"><p>I mean, first off, I'm not actually sure that's true, because looking at their website, it looked like there were maybe 7-8 actual unique core/source books and adventures over that period, but maybe I'm misunderstanding, so let's assume that's true - it still supports my point.</p><p></p><p>WotC is operating at a distinctly higher level re: production and opportunity costs. For them to justify making another RPG would mean they were making a significant investment. There's no point in them hiring staff and so on just to make a niche-appeal RPG which is more about a burst of nostalgia than anything else.</p><p></p><p></p><p>They're likely to be much smaller, and probably significantly worse paid. And WotC doesn't even have a particularly huge or wildly overpaid team working on D&D. They also aren't printing or shipping the numbers that would make it worthwhile for WotC to "get out of bed in the morning", y'know what I mean?</p><p></p><p></p><p>I get that there are quite a few serious US GI Joe nostalgia-heads, but it's not a property with international appeal despite multiple attempts to "make 'fetch' happen", and it's really very much centered on younger Gen Xers and pretty much no-one else. Given younger Gen Xers are late 40s through early 50s, they probably have disposable income but they're a very narrow and specific group, and the best way to target them is not going to be through a general-release RPG that you'd find sold in bookstores or Target or w/e. Which is what WotC would likely be interested in. Even Transformers, which has a much more international audience and more recent success doesn't seem like it could sustain a high-production-value, mass-market TT RPG to me (I particularly question how many people even want to RP Joe or Transformers characters/events - I think merchandised RPGs have always had this issue - it even impacts Marvel, especially in this day and age).</p><p></p><p></p><p>Seemingly low on both. They haven't made a splash nor reanimated fan communities. MLP was a cultural phenom a decade ago, but that was a decade ago. Power Ranger has had chance after chance, but seems to have terrible luck, or maybe it's just a bad idea, because it always goes wrong and existing fans judge it harshly whilst it fails to find new fans.</p><p></p><p>As an aside, I think WotC is somewhat opposed to the idea of making any other RPGs at all beyond D&D, because I think WotC believe that most D&D players have little to no awareness that there are other RPGs. And thus that if WotC started putting out other RPGs, they might be helping to contribute to a general awareness of the greater RPG market, and potentially pointing customers away from WotC in the longer-term. I don't think this will keep them away forever, but I do think it's part of why they haven't even tried to make any non-D&D RPGs for what, about 15 years at this point? Gamma World was the last, wasn't it?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9426897, member: 18"] I mean, first off, I'm not actually sure that's true, because looking at their website, it looked like there were maybe 7-8 actual unique core/source books and adventures over that period, but maybe I'm misunderstanding, so let's assume that's true - it still supports my point. WotC is operating at a distinctly higher level re: production and opportunity costs. For them to justify making another RPG would mean they were making a significant investment. There's no point in them hiring staff and so on just to make a niche-appeal RPG which is more about a burst of nostalgia than anything else. They're likely to be much smaller, and probably significantly worse paid. And WotC doesn't even have a particularly huge or wildly overpaid team working on D&D. They also aren't printing or shipping the numbers that would make it worthwhile for WotC to "get out of bed in the morning", y'know what I mean? I get that there are quite a few serious US GI Joe nostalgia-heads, but it's not a property with international appeal despite multiple attempts to "make 'fetch' happen", and it's really very much centered on younger Gen Xers and pretty much no-one else. Given younger Gen Xers are late 40s through early 50s, they probably have disposable income but they're a very narrow and specific group, and the best way to target them is not going to be through a general-release RPG that you'd find sold in bookstores or Target or w/e. Which is what WotC would likely be interested in. Even Transformers, which has a much more international audience and more recent success doesn't seem like it could sustain a high-production-value, mass-market TT RPG to me (I particularly question how many people even want to RP Joe or Transformers characters/events - I think merchandised RPGs have always had this issue - it even impacts Marvel, especially in this day and age). Seemingly low on both. They haven't made a splash nor reanimated fan communities. MLP was a cultural phenom a decade ago, but that was a decade ago. Power Ranger has had chance after chance, but seems to have terrible luck, or maybe it's just a bad idea, because it always goes wrong and existing fans judge it harshly whilst it fails to find new fans. As an aside, I think WotC is somewhat opposed to the idea of making any other RPGs at all beyond D&D, because I think WotC believe that most D&D players have little to no awareness that there are other RPGs. And thus that if WotC started putting out other RPGs, they might be helping to contribute to a general awareness of the greater RPG market, and potentially pointing customers away from WotC in the longer-term. I don't think this will keep them away forever, but I do think it's part of why they haven't even tried to make any non-D&D RPGs for what, about 15 years at this point? Gamma World was the last, wasn't it? [/QUOTE]
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