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<blockquote data-quote="ECMO3" data-source="post: 9429323" data-attributes="member: 7030563"><p>I see them not doing that because they won't always miss on their turn. It recharges at the begining of every turn but they will not miss with an attack every turn. So they will have to use it for something else or it will go to waste.</p><p></p><p></p><p></p><p>Obviously not you. But I think some people do care about the rules being relatively easy for new players to learn.</p><p></p><p></p><p></p><p>I think it will be by far the most common use of the ebility once they get it and I do think that is what the subclass is about.</p><p></p><p></p><p></p><p>Well the rule book is not out yet, and I dont have one of the advanced compies so I won't pretend to be an expert. But the people who do have it and reviewed it have said there are a lot more bonus actions and reactions (in addition to describing them) so I am confident combat will take longer.</p><p></p><p></p><p></p><p>I think Silvery Barbs is fine balance wise and have said so on many of the threads about. I do also think it slows down play in most games. Maybe that does not matter to you but it does matter to many others.</p><p></p><p>I think the new rules will slow down combat further and by any reasonable evaluation, combat will take more time, even at your table. Maybe that does not matter to you, but don't pretend it won't happen nor that it will matter to many people.</p><p></p><p></p><p></p><p>Their Race, their origin feat, Tactical Shift, Tactical Mind and the mechanics of Protection.</p><p></p><p></p><p></p><p></p><p>Yes there is new.</p><p></p><p>Moreover even one more thing in combat on a your cherry picked example class and level is going to translate to taking longer in play.</p><p></p><p></p><p></p><p></p><p>Maybe or maybe not. If you purposely try to build a character with only a little more, you will only have a little more, but on the other hand with a human Shadow monk with Musician and Magic Initiate you are going to have a ton more to do.</p><p></p><p>Also small point - they have more uses of their second wind than they did previously, so it is factually NOT "the exact same bonus actions" it is more bonus actions and again that is before we consider species or origin feat.</p><p></p><p></p><p></p><p>Yes they do. An Illusionist can cast Minor Illusion as a Bonus action every single round.</p><p></p><p></p><p></p><p></p><p></p><p>Yes and one with less happening every turn.</p><p></p><p></p><p></p><p>Yes it is. If he uses cutting words he uses a use of BI and can't use it again in the future. If he uses countercharm now he can use that same cutting words reaction in the future, where under the old rules he would have burned that BI and would not be able to use it later.</p><p></p><p>The ONLY time this is not true if his reactions are saturated. If he has a reaction to use every single turn and resources to use one every single turn then it is not an increase. But in this case your party of 6 IS using 6 reactions a round.</p><p></p><p></p><p></p><p></p><p>And I am telling you I play the game and it does happen. I play 4 regular games a week, I play a lot of D&D both as a DM and as a player and both on the tabletop and on VTTs with players worldwide.</p><p></p><p>I do know Treantmonk said players have a lot more reactions to use and he is the best expert opinion I have to reference.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9429323, member: 7030563"] I see them not doing that because they won't always miss on their turn. It recharges at the begining of every turn but they will not miss with an attack every turn. So they will have to use it for something else or it will go to waste. Obviously not you. But I think some people do care about the rules being relatively easy for new players to learn. I think it will be by far the most common use of the ebility once they get it and I do think that is what the subclass is about. Well the rule book is not out yet, and I dont have one of the advanced compies so I won't pretend to be an expert. But the people who do have it and reviewed it have said there are a lot more bonus actions and reactions (in addition to describing them) so I am confident combat will take longer. I think Silvery Barbs is fine balance wise and have said so on many of the threads about. I do also think it slows down play in most games. Maybe that does not matter to you but it does matter to many others. I think the new rules will slow down combat further and by any reasonable evaluation, combat will take more time, even at your table. Maybe that does not matter to you, but don't pretend it won't happen nor that it will matter to many people. Their Race, their origin feat, Tactical Shift, Tactical Mind and the mechanics of Protection. Yes there is new. Moreover even one more thing in combat on a your cherry picked example class and level is going to translate to taking longer in play. Maybe or maybe not. If you purposely try to build a character with only a little more, you will only have a little more, but on the other hand with a human Shadow monk with Musician and Magic Initiate you are going to have a ton more to do. Also small point - they have more uses of their second wind than they did previously, so it is factually NOT "the exact same bonus actions" it is more bonus actions and again that is before we consider species or origin feat. Yes they do. An Illusionist can cast Minor Illusion as a Bonus action every single round. Yes and one with less happening every turn. Yes it is. If he uses cutting words he uses a use of BI and can't use it again in the future. If he uses countercharm now he can use that same cutting words reaction in the future, where under the old rules he would have burned that BI and would not be able to use it later. The ONLY time this is not true if his reactions are saturated. If he has a reaction to use every single turn and resources to use one every single turn then it is not an increase. But in this case your party of 6 IS using 6 reactions a round. And I am telling you I play the game and it does happen. I play 4 regular games a week, I play a lot of D&D both as a DM and as a player and both on the tabletop and on VTTs with players worldwide. I do know Treantmonk said players have a lot more reactions to use and he is the best expert opinion I have to reference. [/QUOTE]
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