Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9429473" data-attributes="member: 6801228"><p>Which include things like damage re-rolls, re-rolls on second wind, ect.</p><p></p><p></p><p></p><p>By levels 6 to 10, you really aren't "learning the rules" anymore. Heck, statistically, you are finishing the game.</p><p></p><p></p><p></p><p>Well, I think you are wrong about it being common, and it has been stated to not be the entire point of the subclass to reaction teleport. It is teleportation in general. Maybe we could... see it in pay, before we start declaring it is part of a massive problem that will slow down play to a grinding halt?</p><p></p><p></p><p></p><p>They have also said "combat doesn't take longer", so why are you confident in their reviews if you don't believe them?</p><p></p><p></p><p></p><p>I keep telling you it doesn't slow down combat, and your response is "maybe you don't care that it slows down combat". Do you have reason to believe I'm a liar?</p><p></p><p></p><p></p><p>Nope human race isn't new, nor is getting inspiration. Getting it daily is new, but not having it in general. </p><p>Their origin feat is a new option, but the majority of those feats are not new and do not give new reactions. </p><p>Tactical Shift is not a reaction, it is part of a bonus action and it is a move that they choose. Won't slow down play anymore than any other bonus action dash. </p><p>Tactical mind is non-combat</p><p>Protection's only new mechanic is that it lasts longer. Doesn't slow down play anymore than anything else that gives disadvatnage on attacks.</p><p></p><p></p><p></p><p>If you start measuring micro-seconds perhaps.</p><p></p><p></p><p></p><p>What actual gameplay difference do you expect to see from spending Second Wind twice in the same combat, instead of once in one combat and again after a short rest in a different combat? That is the same number of times per day. You are getting to the point of just measuring every single possible action in the entire game and just declaring "since Monks can make one additional attack, and 5 is more than 4, this will slow down combat and we should be concerned!!" </p><p></p><p>That isn't how this actually works in practice. And again, you keep pointing to things like musician. Sure, it will give everyone inspiration... have you never had a party who has full inspiration? It isn't that uncommon in my experience, and since it will be more common, it might be hoarded less, and the decision to use it will be faster. Indecision on "do I spend this resource" is far more likely to slow things down than re-rolling, and a daily resource will be spent far more often than one player's see once a month.</p><p></p><p></p><p></p><p>Yes, 6 is more than 5, but that doesn't mean combat is going to be noticeably slower because someone has 6 of something instead of 5.</p><p></p><p></p><p></p><p>And Treantmonk said, directly to the question of "is combat slower" that he did not notice a significant change in the speed of combat. He, your best expert opinion, DISAGREES with your assessment. He says you are wrong. So why should I take the opinion of an expert that says you are wrong, and think you are right?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9429473, member: 6801228"] Which include things like damage re-rolls, re-rolls on second wind, ect. By levels 6 to 10, you really aren't "learning the rules" anymore. Heck, statistically, you are finishing the game. Well, I think you are wrong about it being common, and it has been stated to not be the entire point of the subclass to reaction teleport. It is teleportation in general. Maybe we could... see it in pay, before we start declaring it is part of a massive problem that will slow down play to a grinding halt? They have also said "combat doesn't take longer", so why are you confident in their reviews if you don't believe them? I keep telling you it doesn't slow down combat, and your response is "maybe you don't care that it slows down combat". Do you have reason to believe I'm a liar? Nope human race isn't new, nor is getting inspiration. Getting it daily is new, but not having it in general. Their origin feat is a new option, but the majority of those feats are not new and do not give new reactions. Tactical Shift is not a reaction, it is part of a bonus action and it is a move that they choose. Won't slow down play anymore than any other bonus action dash. Tactical mind is non-combat Protection's only new mechanic is that it lasts longer. Doesn't slow down play anymore than anything else that gives disadvatnage on attacks. If you start measuring micro-seconds perhaps. What actual gameplay difference do you expect to see from spending Second Wind twice in the same combat, instead of once in one combat and again after a short rest in a different combat? That is the same number of times per day. You are getting to the point of just measuring every single possible action in the entire game and just declaring "since Monks can make one additional attack, and 5 is more than 4, this will slow down combat and we should be concerned!!" That isn't how this actually works in practice. And again, you keep pointing to things like musician. Sure, it will give everyone inspiration... have you never had a party who has full inspiration? It isn't that uncommon in my experience, and since it will be more common, it might be hoarded less, and the decision to use it will be faster. Indecision on "do I spend this resource" is far more likely to slow things down than re-rolling, and a daily resource will be spent far more often than one player's see once a month. Yes, 6 is more than 5, but that doesn't mean combat is going to be noticeably slower because someone has 6 of something instead of 5. And Treantmonk said, directly to the question of "is combat slower" that he did not notice a significant change in the speed of combat. He, your best expert opinion, DISAGREES with your assessment. He says you are wrong. So why should I take the opinion of an expert that says you are wrong, and think you are right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
Top