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<blockquote data-quote="ECMO3" data-source="post: 9430481" data-attributes="member: 7030563"><p>Those things are not d20 tests. IF they can use it on all that then they will use it on their turn more often.</p><p></p><p></p><p></p><p>Sometimes, other times you are just joining a game. I have DMed with people around the world who joined a game at level 6+</p><p></p><p></p><p></p><p>Who <em>"declared it is part of a massive problem"</em>? I certainly didn't, I haven't called it a problem at all.</p><p></p><p>All I've said is combat will take longer and I stand by that statement. I never said it would take it to a<em> "grinding halt" </em>so please stop with the hyperbole.</p><p></p><p>Maybe we could see it in play before we declared it would not slow down combat?</p><p></p><p></p><p></p><p>I did not hear them say that.</p><p></p><p></p><p></p><p>And I keep telling you that you are wrong, it does slow down combat.</p><p></p><p></p><p></p><p>The Human race is new as far as rules are concerned.</p><p></p><p></p><p></p><p></p><p>There are 10 origin feats. 2 of them are entirely new (crafter, musician), 5 existed before but have changed mechanically (Magic Initiate, Alert, Healer, Tavern Brawler, Lucky). Only 3 are the same (skilled, tough, Savage Attacker).</p><p></p><p></p><p></p><p>And it is something that the 2014 Eldritch Knight did not have and now they do and will be using and making combat take longer.</p><p></p><p></p><p></p><p>No it isn't. Nothing I have seen suggests you can't use it in combat.</p><p></p><p></p><p></p><p>"Anything else" meaning something that the 2014 EK could not do.</p><p></p><p></p><p></p><p>Time is time.</p><p></p><p></p><p></p><p>I expect overall a round of combat amortized from level 1-20 will take about 15% longer than it does now on average. At low level (1-5) I think it will be more like 30% longer than it does now.</p><p></p><p>Maybe I am wrong, but I don't think I am wrong.</p><p></p><p></p><p></p><p>I disagree. Using inspiration more will slow the game down more. Musician is one example. I keep pointing to these things like musician new/better feats, Fey Warlock and over and over again it is "that is only one thing .... that is only one thing .... that is only one thing."</p><p></p><p></p><p></p><p></p><p>Ok you claimed a party of 6 would not be using 6 reactions a round (and I actually agree with this). Then you pointed out that they could only use their reaction on one thing in a round so having more things to use a reaction on did not matter and you implied it would not mean people are taking more reactions. This is only true if they don't use all the reactions they could use.</p><p></p><p>The Countercharm example you provided is a perfect example. Using countercharm to cause disadvantage is functionally equivalent to using Cutting Words. Having the ability to use countercharm, without using a BI, means that player will be able to use cutting words more than she otherwise would have.</p><p></p><p>Doing 6 things does not automatically take more time than doing 5 things, but most of the time it will take longer.</p><p></p><p></p><p></p><p>Can you point to where he said that, because I haven't heard it on the videos I listened to.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9430481, member: 7030563"] Those things are not d20 tests. IF they can use it on all that then they will use it on their turn more often. Sometimes, other times you are just joining a game. I have DMed with people around the world who joined a game at level 6+ Who [I]"declared it is part of a massive problem"[/I]? I certainly didn't, I haven't called it a problem at all. All I've said is combat will take longer and I stand by that statement. I never said it would take it to a[I] "grinding halt" [/I]so please stop with the hyperbole. Maybe we could see it in play before we declared it would not slow down combat? I did not hear them say that. And I keep telling you that you are wrong, it does slow down combat. The Human race is new as far as rules are concerned. There are 10 origin feats. 2 of them are entirely new (crafter, musician), 5 existed before but have changed mechanically (Magic Initiate, Alert, Healer, Tavern Brawler, Lucky). Only 3 are the same (skilled, tough, Savage Attacker). And it is something that the 2014 Eldritch Knight did not have and now they do and will be using and making combat take longer. No it isn't. Nothing I have seen suggests you can't use it in combat. "Anything else" meaning something that the 2014 EK could not do. Time is time. I expect overall a round of combat amortized from level 1-20 will take about 15% longer than it does now on average. At low level (1-5) I think it will be more like 30% longer than it does now. Maybe I am wrong, but I don't think I am wrong. I disagree. Using inspiration more will slow the game down more. Musician is one example. I keep pointing to these things like musician new/better feats, Fey Warlock and over and over again it is "that is only one thing .... that is only one thing .... that is only one thing." Ok you claimed a party of 6 would not be using 6 reactions a round (and I actually agree with this). Then you pointed out that they could only use their reaction on one thing in a round so having more things to use a reaction on did not matter and you implied it would not mean people are taking more reactions. This is only true if they don't use all the reactions they could use. The Countercharm example you provided is a perfect example. Using countercharm to cause disadvantage is functionally equivalent to using Cutting Words. Having the ability to use countercharm, without using a BI, means that player will be able to use cutting words more than she otherwise would have. Doing 6 things does not automatically take more time than doing 5 things, but most of the time it will take longer. Can you point to where he said that, because I haven't heard it on the videos I listened to. [/QUOTE]
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