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<blockquote data-quote="Shardstone" data-source="post: 9431209" data-attributes="member: 6807784"><p>Honestly, it's hard to respect the "superhero" opinion. To me, that says you're not really doing a good job of thinking about the game, challenge, and how to create interesting challenges. My games have never, ever in early levels felt like actual Superheroes. They are not justice league. They do heroic stuff, they do some crazy stuff, but that's par the course for Fantasy. After all, in book one, Aragorn does fend off 9 Nazgul! That's pretty early into the story we see some cool stunts. </p><p></p><p>But no, if your game feels too easy, that is not the fault of the system, it is the <em>fault of the DM. </em>That does NOT mean you are a bad DM! Nor does it mean you are stupid or anything negative at all. But you, as the DM, are responsible for the quality of the encounters in your game. And we all make mistakes. One time I spent a whole session hyping up this bossfight for the following session, worked on the custom stat block, set up the arena, and they killed it round one. Whoops. Never happened again, because I LEARNED from that and got better at designing encounters.</p><p></p><p>All too often do I see people with tons of DM experience blame the system for their failures. Just because you've played since 1974 doesn't mean you are an infalliable DM. I consider DMing an art, and a respectable one at that, and that means you have to take on the stance as a forever-student. Always seek to be better. Always seek to improve. And while 5E is not perfect, nor is 2024, that doesn't mean it's an actual valid excuse for some complaints. <strong>SUPERHERO </strong>is one of them.</p><p></p><p><strong>SUPER HERO</strong>. LOL. Like, you are telling on yourself with that. Up your damage a little bit, bump a DC by 1 or 2, play with long rests a bit. It isn't that hard. And no amount at handwringing over having to homebrew will make it hard. I have literally never played a game out of the box EXCEPT for one shots where I didn't want to homebrew stuff. We all have styles and tastes in DMing unique to us, and I consider it a mark of a skilled DM to be able to impose their vision upon a game. And since most people here seem to be running typical D&D worlds, it really isn't that had to get a "old school" or "heavy story" or "challenging immersion dungeon crawler" out of 5E. It just isn't. If you've had troubles with it, that's valid, but try looking for solutions other then pretending the game is at fault.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9431209, member: 6807784"] Honestly, it's hard to respect the "superhero" opinion. To me, that says you're not really doing a good job of thinking about the game, challenge, and how to create interesting challenges. My games have never, ever in early levels felt like actual Superheroes. They are not justice league. They do heroic stuff, they do some crazy stuff, but that's par the course for Fantasy. After all, in book one, Aragorn does fend off 9 Nazgul! That's pretty early into the story we see some cool stunts. But no, if your game feels too easy, that is not the fault of the system, it is the [I]fault of the DM. [/I]That does NOT mean you are a bad DM! Nor does it mean you are stupid or anything negative at all. But you, as the DM, are responsible for the quality of the encounters in your game. And we all make mistakes. One time I spent a whole session hyping up this bossfight for the following session, worked on the custom stat block, set up the arena, and they killed it round one. Whoops. Never happened again, because I LEARNED from that and got better at designing encounters. All too often do I see people with tons of DM experience blame the system for their failures. Just because you've played since 1974 doesn't mean you are an infalliable DM. I consider DMing an art, and a respectable one at that, and that means you have to take on the stance as a forever-student. Always seek to be better. Always seek to improve. And while 5E is not perfect, nor is 2024, that doesn't mean it's an actual valid excuse for some complaints. [B]SUPERHERO [/B]is one of them. [B]SUPER HERO[/B]. LOL. Like, you are telling on yourself with that. Up your damage a little bit, bump a DC by 1 or 2, play with long rests a bit. It isn't that hard. And no amount at handwringing over having to homebrew will make it hard. I have literally never played a game out of the box EXCEPT for one shots where I didn't want to homebrew stuff. We all have styles and tastes in DMing unique to us, and I consider it a mark of a skilled DM to be able to impose their vision upon a game. And since most people here seem to be running typical D&D worlds, it really isn't that had to get a "old school" or "heavy story" or "challenging immersion dungeon crawler" out of 5E. It just isn't. If you've had troubles with it, that's valid, but try looking for solutions other then pretending the game is at fault. [/QUOTE]
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