Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9431707" data-attributes="member: 6801228"><p>You have said that combat will take longer, because each round will be longer. They said that combat will not be longer, because there will be fewer rounds, even if each round is longer. </p><p></p><p>I, personally, am not even convinced that the rounds will be longer. Yes, I understand that people will be taking reactions, and yes, I understand that there will be numerically more reaction options, but that doesn't necessarily translate to longer rounds of combat. The things that have always slowed down our combats is not someone shouting "You have bless! Roll to add to that save!" but "Okay, if I position the fireball here I will get these six enemies, but if I move here and put it there I will get the boss and these three enemies, but if I..." and that has not changed one iota in the new game.</p><p></p><p></p><p></p><p>It doesn't make sense to me that you want to come on here, insist on telling us that combat will be slower (a thing people have been complaining about the potential of, as a black mark against the new rules)... for the sole purpose of just informing us that you think the combats might be slower. Especially since, I keep telling you I have played characters during the playtest, and I have not seen combats take longer. </p><p></p><p>People didn't want the weapon mastery system, because they claimed it would slow down combat. They didn't want extra tactical options for the fighter because it would slow down combat. Now here you are, telling me how every single change is going to slow down combat... but that you love all the changes and that you like the new edition and that you don't care that it slows down combat? But it absolutely will slow down combat and my experience and report on the situation isn't being met with "Oh good, that makes this even better" but instead with "You are absolutely wrong, look at how many reactions there are, and that is going to frustrate me as a DM" </p><p></p><p>Is it any wonder I'm confused as heck here? If you weren't invested in the idea that combat will absolutely be slower and more aggravating for you, wouldn't reports that it won't be GOOD?</p><p></p><p></p><p></p><p>Whatever man. I'm so tired of this constant complaining about everything about the new rules. I can't find a single discussion on here that doesn't devolve back into the same old talking points, or new things where people insist on the absolute most absurd positions and demand that we all bow to almighty power of "Well Actually, the rules state..."</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9431707, member: 6801228"] You have said that combat will take longer, because each round will be longer. They said that combat will not be longer, because there will be fewer rounds, even if each round is longer. I, personally, am not even convinced that the rounds will be longer. Yes, I understand that people will be taking reactions, and yes, I understand that there will be numerically more reaction options, but that doesn't necessarily translate to longer rounds of combat. The things that have always slowed down our combats is not someone shouting "You have bless! Roll to add to that save!" but "Okay, if I position the fireball here I will get these six enemies, but if I move here and put it there I will get the boss and these three enemies, but if I..." and that has not changed one iota in the new game. It doesn't make sense to me that you want to come on here, insist on telling us that combat will be slower (a thing people have been complaining about the potential of, as a black mark against the new rules)... for the sole purpose of just informing us that you think the combats might be slower. Especially since, I keep telling you I have played characters during the playtest, and I have not seen combats take longer. People didn't want the weapon mastery system, because they claimed it would slow down combat. They didn't want extra tactical options for the fighter because it would slow down combat. Now here you are, telling me how every single change is going to slow down combat... but that you love all the changes and that you like the new edition and that you don't care that it slows down combat? But it absolutely will slow down combat and my experience and report on the situation isn't being met with "Oh good, that makes this even better" but instead with "You are absolutely wrong, look at how many reactions there are, and that is going to frustrate me as a DM" Is it any wonder I'm confused as heck here? If you weren't invested in the idea that combat will absolutely be slower and more aggravating for you, wouldn't reports that it won't be GOOD? Whatever man. I'm so tired of this constant complaining about everything about the new rules. I can't find a single discussion on here that doesn't devolve back into the same old talking points, or new things where people insist on the absolute most absurd positions and demand that we all bow to almighty power of "Well Actually, the rules state..." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
Top