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<blockquote data-quote="ECMO3" data-source="post: 9431903" data-attributes="member: 7030563"><p>Go listen again. No that is not what they said. Treantmonk said Combat might not be longer. D4 said he thought combat will be longer.</p><p></p><p></p><p></p><p>I am.</p><p></p><p></p><p></p><p></p><p>The playtest is not the 2024 rules. I played during the playtest as well but that is not the same thing and TBH much of the things from the playtest were scrapped and many of the new things being discussed and which will impact play were not in the playtest.</p><p></p><p></p><p></p><p>Slowing down combat has nothing to do with my opinion of weapon mastery. I was not originally a fan of fighters having more tactical options than are available to other classes and I thought they should have opened WM up to all classes.</p><p></p><p>Originally I was against WM because it was martials only and I felt it would nerf the Gish full caster melee builds and those PCs would not be able to do cool things with weapons as well as martials. What we found in the playtest though is that it was pretty easy to multiclass for a level in Fighter to get that. Now with the new spell scaling Gishes have the option of Paladin or Ranger to get your weapon mastery in one level without even losing a casting level.</p><p></p><p>Given this I am now pretty excited about WM. I also think the current multiclassing system is going to heavily favor Gish builds and give them most of the cool weapon stuff that single class warriors can do and that is great IMO.</p><p></p><p></p><p></p><p>I don't love all the changes, but overall I like the new rules.</p><p></p><p></p><p></p><p>I think my posts are pretty clear and speak for themselves.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9431903, member: 7030563"] Go listen again. No that is not what they said. Treantmonk said Combat might not be longer. D4 said he thought combat will be longer. I am. The playtest is not the 2024 rules. I played during the playtest as well but that is not the same thing and TBH much of the things from the playtest were scrapped and many of the new things being discussed and which will impact play were not in the playtest. Slowing down combat has nothing to do with my opinion of weapon mastery. I was not originally a fan of fighters having more tactical options than are available to other classes and I thought they should have opened WM up to all classes. Originally I was against WM because it was martials only and I felt it would nerf the Gish full caster melee builds and those PCs would not be able to do cool things with weapons as well as martials. What we found in the playtest though is that it was pretty easy to multiclass for a level in Fighter to get that. Now with the new spell scaling Gishes have the option of Paladin or Ranger to get your weapon mastery in one level without even losing a casting level. Given this I am now pretty excited about WM. I also think the current multiclassing system is going to heavily favor Gish builds and give them most of the cool weapon stuff that single class warriors can do and that is great IMO. I don't love all the changes, but overall I like the new rules. I think my posts are pretty clear and speak for themselves. [/QUOTE]
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