Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 9440921" data-attributes="member: 6795602"><p>Indeed. </p><p></p><p>I actually assumed 'the playtest' was some weird amalgamation of all the playtests where literally someone could point to a change being in one of them and proclaim the change was in 'the playtest'. I was glad that wasn't the case.</p><p></p><p>It baffles my mind that we know they've added alot of fiddly bits compared to 2014. Lots of attacks using different mods for example. Lots of spell nuances to relearn for casters. We know there will be a learning curve compared to where people are today with 2014 today. I'm confident saying that on average 2024 out the gate will be slower than 2014 now (but maybe not for every table and maybe not enough to notice for many others, but on average it will be slower than current 2014 now). I'm confident that 2024 will require a bit more mental load even after the rules are committed to memory, there's just more turn by turn options for more classes, especially for martials. Will things still be slower? Probably not most the time at most tables once the ins and outs have been learned, but it certainly won't speed things up compared to 2014 now, and there will be situations where where the player will really want to carefully consider his expanded list of options. There will be times when the player rolls the wrong damage dice when changing weapons or adds the wrong mod, etc, and those mistakes will occur more often, and will require some time to fix.</p><p></p><p>But here's the thing, unless combat length consistently doubles or nearly so, then no one is going to notice. So yea, I think objectively it will be longer. Some tables will experience the doubling in the learning curve period, most probably won't. But after that's out of the way it might be 5% or maybe 10% slower on average, and most tables won't notice that at all.</p><p></p><p></p><p>Maybe this will clear it up - i didn't really care for that area of discussion. I gave my 2 cents earlier about how number of rounds won't be significantly decreased and moved on. But I was interested in discussing the magnitude of 2024 changes on it's own merits. When the posts I was responding to were about 2024 changes with no mention of combat speed, and my replies were about those with no mention of combat speed, I don't really think the 'context of combat length' mattered anymore. I assumed it was a new tangential conversation. I think anyone still thinking it was about combat length at that point was the one misunderstanding. </p><p></p><p>Anyways, now you have my thoughts on combat length.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9440921, member: 6795602"] Indeed. I actually assumed 'the playtest' was some weird amalgamation of all the playtests where literally someone could point to a change being in one of them and proclaim the change was in 'the playtest'. I was glad that wasn't the case. It baffles my mind that we know they've added alot of fiddly bits compared to 2014. Lots of attacks using different mods for example. Lots of spell nuances to relearn for casters. We know there will be a learning curve compared to where people are today with 2014 today. I'm confident saying that on average 2024 out the gate will be slower than 2014 now (but maybe not for every table and maybe not enough to notice for many others, but on average it will be slower than current 2014 now). I'm confident that 2024 will require a bit more mental load even after the rules are committed to memory, there's just more turn by turn options for more classes, especially for martials. Will things still be slower? Probably not most the time at most tables once the ins and outs have been learned, but it certainly won't speed things up compared to 2014 now, and there will be situations where where the player will really want to carefully consider his expanded list of options. There will be times when the player rolls the wrong damage dice when changing weapons or adds the wrong mod, etc, and those mistakes will occur more often, and will require some time to fix. But here's the thing, unless combat length consistently doubles or nearly so, then no one is going to notice. So yea, I think objectively it will be longer. Some tables will experience the doubling in the learning curve period, most probably won't. But after that's out of the way it might be 5% or maybe 10% slower on average, and most tables won't notice that at all. Maybe this will clear it up - i didn't really care for that area of discussion. I gave my 2 cents earlier about how number of rounds won't be significantly decreased and moved on. But I was interested in discussing the magnitude of 2024 changes on it's own merits. When the posts I was responding to were about 2024 changes with no mention of combat speed, and my replies were about those with no mention of combat speed, I don't really think the 'context of combat length' mattered anymore. I assumed it was a new tangential conversation. I think anyone still thinking it was about combat length at that point was the one misunderstanding. Anyways, now you have my thoughts on combat length. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
Top