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D&D 2024 Player's Handbook Reviews
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<blockquote data-quote="ECMO3" data-source="post: 9442093" data-attributes="member: 7030563"><p>No what my claim was is the 2024 game is different than the game we played in the playtest in many ways. That is what I am articulating.</p><p></p><p>If something was not covered in the playtest but it changed from the 2014 rules, then it changed from when we were playing the playtest.</p><p></p><p></p><p></p><p></p><p>Stricter ...... as in changed and will be different in play!</p><p></p><p></p><p></p><p></p><p>Tasha's new spells made no changes at all when we were playing the playtest because they already existed before the playtest started. When you were playing in the playtest you were using the Tasha's spells (unless the book was not used at your table).</p><p></p><p>If you were playing the playtest with the rules that existed with the playtest (a combination of UA, 2014 PHB, XGE, TCE, Strixhaven) and you play 2024 now there are many impactful spell changes and yes many of them make a big difference.</p><p></p><p></p><p></p><p>Not it is not the same thing. If your speed is 40 and you have half speed your speed is 20 while you have half speed. If on top of that it takes 2 feet to move every foot then you can only drag someone 10 feet so it is a difference. And these were technically the rules in place during the Playtest.</p><p></p><p>That point aside, there is a mathematical difference between 2 foot for every foot of movement and half speed when another effect like rising from prone, jumping, or moving through difficult terrain is in play and those things will come into play often unless you hand waive them.</p><p></p><p></p><p></p><p>It is not the same thing. There is a mathematical difference between 2 foot for every foot of movement and half speed, particularly with how it plays into mounting, dismounting, jumping, rising from prone or moving through difficult terrain.</p><p></p><p>They are just mechanically different and those differences will come up often (particularly difficult terrain) unless you hand waive them away.</p><p></p><p></p><p></p><p>Ok they changed it to clean up the language. They still changed it and this is a difference from 2014.</p><p></p><p>Being different from the playtest is not the same as being harder to understand than in the playtest (although that is an argument of its own).</p><p></p><p></p><p></p><p>I never said I couldn't understand anything about 2024. I understand every single thing I have read about, listened to. Every single thing.</p><p></p><p>Because I understand also those things I know factually that 2024 is substantially different than the rules we were playing with when we did the playtest.</p><p></p><p>Also as an aside, to the best of my knowlege, Dual Hand Crossbows never could be used in 2014 because of the ammunition property. RAW all those XBE-Sharpshooter builds used 1 hand crossbow for all 3+ attacks (as this was allowed).</p><p></p><p></p><p></p><p></p><p>There are big changes to the playtest backgrounds, as in most of the mechanics tied to them.</p><p></p><p>The playtest backgrounds had 5 different mechanics to them; 40% of that is changed in 2024. The ability improvement works differently and languages were completely eliminated.</p><p></p><p>Then after these changes the backgrounds themselves changed as well.</p><p></p><p></p><p></p><p>Yes it is. If you can speak you can talk to other allies in combat and coordinate. Speaking is huge when it comes to cooperating.</p><p></p><p></p><p></p><p>Not to me, but it sounds like it is to you as you don't even seem to realize these things have changed.</p><p></p><p></p><p></p><p>You are grasping at straws and claiming - well that change isn't really a change, and that change is actually an error so it doesn't count and backgrounds are the the same when they are not ....</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9442093, member: 7030563"] No what my claim was is the 2024 game is different than the game we played in the playtest in many ways. That is what I am articulating. If something was not covered in the playtest but it changed from the 2014 rules, then it changed from when we were playing the playtest. Stricter ...... as in changed and will be different in play! Tasha's new spells made no changes at all when we were playing the playtest because they already existed before the playtest started. When you were playing in the playtest you were using the Tasha's spells (unless the book was not used at your table). If you were playing the playtest with the rules that existed with the playtest (a combination of UA, 2014 PHB, XGE, TCE, Strixhaven) and you play 2024 now there are many impactful spell changes and yes many of them make a big difference. Not it is not the same thing. If your speed is 40 and you have half speed your speed is 20 while you have half speed. If on top of that it takes 2 feet to move every foot then you can only drag someone 10 feet so it is a difference. And these were technically the rules in place during the Playtest. That point aside, there is a mathematical difference between 2 foot for every foot of movement and half speed when another effect like rising from prone, jumping, or moving through difficult terrain is in play and those things will come into play often unless you hand waive them. It is not the same thing. There is a mathematical difference between 2 foot for every foot of movement and half speed, particularly with how it plays into mounting, dismounting, jumping, rising from prone or moving through difficult terrain. They are just mechanically different and those differences will come up often (particularly difficult terrain) unless you hand waive them away. Ok they changed it to clean up the language. They still changed it and this is a difference from 2014. Being different from the playtest is not the same as being harder to understand than in the playtest (although that is an argument of its own). I never said I couldn't understand anything about 2024. I understand every single thing I have read about, listened to. Every single thing. Because I understand also those things I know factually that 2024 is substantially different than the rules we were playing with when we did the playtest. Also as an aside, to the best of my knowlege, Dual Hand Crossbows never could be used in 2014 because of the ammunition property. RAW all those XBE-Sharpshooter builds used 1 hand crossbow for all 3+ attacks (as this was allowed). There are big changes to the playtest backgrounds, as in most of the mechanics tied to them. The playtest backgrounds had 5 different mechanics to them; 40% of that is changed in 2024. The ability improvement works differently and languages were completely eliminated. Then after these changes the backgrounds themselves changed as well. Yes it is. If you can speak you can talk to other allies in combat and coordinate. Speaking is huge when it comes to cooperating. Not to me, but it sounds like it is to you as you don't even seem to realize these things have changed. You are grasping at straws and claiming - well that change isn't really a change, and that change is actually an error so it doesn't count and backgrounds are the the same when they are not .... [/QUOTE]
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