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<blockquote data-quote="Chaosmancer" data-source="post: 9442209" data-attributes="member: 6801228"><p>But if I claim "combat changed!" while I am technically accurate, that does not actually portray the real changes.</p><p></p><p></p><p></p><p>So in the playtest it worked using the bonus action casting rule. Which it is effectively still using, but it is stricter than the "no two spell slots" rule. Or in other words, it was changed to be stricter to keep it more in line with the 2014 rules and the playtest, which necessitated changing it from the playtest.</p><p></p><p></p><p></p><p>And yet, if someone came to me from 2014 and and said "I know how spellcasting works in 5e DnD" I would not slam my fist on the table and scream "YOU KNOW NOTHING! Tasha's has new spells and that changes everything, EVERYTHING! You can't possibly understand how the game works now!" Because that would be rather silly. </p><p></p><p>Yes, there are new spells. No, that does not mean it is impossibly to understand how 2024 will play by looking at how the playtest played.</p><p></p><p></p><p></p><p>No, no there isn't. If you have 40 foot speed, and dragging takes two feet for every foot, and you are in difficult terrain that takes two feet for every foot... you can only move them 10 ft. The exact same distance.</p><p></p><p>Additionally, this change happened <strong><u>during the playtest</u></strong>.</p><p></p><p></p><p></p><p>They changed the font of the text too. Does that count to tell us that we can't know how attack rolls and damage work between the playtest and the new PHB?</p><p></p><p></p><p></p><p>Substantially different because they added a few new spells and they changed one feat?</p><p></p><p>And for being so aware and understanding everything... you sure did need to be told that the grappling rules you were quoting were changed mid-playtest.</p><p></p><p></p><p></p><p>And do you know what the effective difference between a hand crossbow in each hand and one hand crossbow in one hand is? Effectively nothing. The actual biggest change between those two rules is that, in 2014 you could use a shield and in 2024 you can't.... making it weaker overall.</p><p></p><p></p><p></p><p>The languages were moved out of the backgrounds into their own spot, and frankly that makes more sense. If you were paying attention during the playtest, you would note that the languages section had you learn common, a language of your choice, and a language of your choice from your background. Now, the languages section has you learn common and two languages of your choice. This is an organizational change, not a functional one. The biggest change is restricting the rare languages table. </p><p></p><p>And still, none of this has anything to do with the length of combat.</p><p></p><p></p><p></p><p>That depends far more on the table culture about speaking in combat than the stunned condition.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9442209, member: 6801228"] But if I claim "combat changed!" while I am technically accurate, that does not actually portray the real changes. So in the playtest it worked using the bonus action casting rule. Which it is effectively still using, but it is stricter than the "no two spell slots" rule. Or in other words, it was changed to be stricter to keep it more in line with the 2014 rules and the playtest, which necessitated changing it from the playtest. And yet, if someone came to me from 2014 and and said "I know how spellcasting works in 5e DnD" I would not slam my fist on the table and scream "YOU KNOW NOTHING! Tasha's has new spells and that changes everything, EVERYTHING! You can't possibly understand how the game works now!" Because that would be rather silly. Yes, there are new spells. No, that does not mean it is impossibly to understand how 2024 will play by looking at how the playtest played. No, no there isn't. If you have 40 foot speed, and dragging takes two feet for every foot, and you are in difficult terrain that takes two feet for every foot... you can only move them 10 ft. The exact same distance. Additionally, this change happened [B][U]during the playtest[/U][/B]. They changed the font of the text too. Does that count to tell us that we can't know how attack rolls and damage work between the playtest and the new PHB? Substantially different because they added a few new spells and they changed one feat? And for being so aware and understanding everything... you sure did need to be told that the grappling rules you were quoting were changed mid-playtest. And do you know what the effective difference between a hand crossbow in each hand and one hand crossbow in one hand is? Effectively nothing. The actual biggest change between those two rules is that, in 2014 you could use a shield and in 2024 you can't.... making it weaker overall. The languages were moved out of the backgrounds into their own spot, and frankly that makes more sense. If you were paying attention during the playtest, you would note that the languages section had you learn common, a language of your choice, and a language of your choice from your background. Now, the languages section has you learn common and two languages of your choice. This is an organizational change, not a functional one. The biggest change is restricting the rare languages table. And still, none of this has anything to do with the length of combat. That depends far more on the table culture about speaking in combat than the stunned condition. [/QUOTE]
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