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<blockquote data-quote="Greg Benage" data-source="post: 9443160" data-attributes="member: 93631"><p>Some random (personal, subjective!) observations on the thread:</p><ul> <li data-xf-list-type="ul">Based on post history, of which there is typically an extraordinary volume, the loudest critics don't actually play 5e. The people who don't like and don't play 5e are terribly disappointed in a version of 5e they don't actually possess and were never going to play. I guess this is pretty typical of edition wars.</li> <li data-xf-list-type="ul">I think we really tend to memory hole all the clarifications that occurred with 5e, setting aside the relatively modest amount of official errata (along with the question of whether more might have been helpful). There were 23 pages of "sage advice" in the last version I saved, but only a fraction of the rulings and commentary from the designers actually made it into the compendium document.</li> <li data-xf-list-type="ul">I don't know what led anyone to expect that Wizards would produce a revision without significant errors and issues. <em>Tasha's </em>was a good book, and it still went to press with the twilight and peace clerics. The publishing model for D&D at Wizards is just not going to produce flawless masterpieces, whether rules design, campaigns or anything else.</li> <li data-xf-list-type="ul">Both the positive and negative reactions often seem to be fatally infected with hyperbole.<ul> <li data-xf-list-type="ul">Example 1: "<em>Spiritual weapon</em> was OP and needed a nerf!" It was a 1d8+mod bonus action attack with fairly poor scaling. It wasn't all that, and especially wouldn't appear to be game-shattering in a revision where bonus or <strong>free</strong>-action (!) attacks are even easier to come by.</li> <li data-xf-list-type="ul">Example 2: "Changes such as the ones to <em>command</em> suck all the creativity out of the game"...by freeing the DM from having to rule on your situationally ambiguous verbs. Come on, man. The magic system still provides plenty of opportunity to torment your DM (and fellow players) with your "creativity."</li> <li data-xf-list-type="ul">As far as I can tell, the game isn't going to be any better at the table because <em>spiritual weapon </em>uses concentration, nor will it be worse because <em>command</em> is free from investigations into the philosophy of language. It's just not a big deal.</li> </ul></li> <li data-xf-list-type="ul">The real pain points in 5e seem to be mostly intact. For me, these are issues such as the 15MAD and particularly the mix of short- and long-rest dependent characters, pop-up <em>healing words, </em>maximized class dips (perhaps mitigated if not eliminated), ranged vs. melee disparity (mitigated by weapon masteries, maybe?) and the martial-caster divide over the second half of the level range. That doesn't terribly bother me, either, because I only ever DM this game outside of cons and I've developed ways to address these issues with my group over the last decade.</li> <li data-xf-list-type="ul">I've preordered it and I'll run it because it's the 50th anniversary of a game that's been a major part of my life and it seems like a slightly different version of 5e, which I've enjoyed. I'm not convinced it will be better or worse, but it will be a little different and that's welcome at this point. At least hand crossbows won't be the dominant weapon of war for a while, right? Right?</li> </ul></blockquote><p></p>
[QUOTE="Greg Benage, post: 9443160, member: 93631"] Some random (personal, subjective!) observations on the thread: [LIST] [*]Based on post history, of which there is typically an extraordinary volume, the loudest critics don't actually play 5e. The people who don't like and don't play 5e are terribly disappointed in a version of 5e they don't actually possess and were never going to play. I guess this is pretty typical of edition wars. [*]I think we really tend to memory hole all the clarifications that occurred with 5e, setting aside the relatively modest amount of official errata (along with the question of whether more might have been helpful). There were 23 pages of "sage advice" in the last version I saved, but only a fraction of the rulings and commentary from the designers actually made it into the compendium document. [*]I don't know what led anyone to expect that Wizards would produce a revision without significant errors and issues. [I]Tasha's [/I]was a good book, and it still went to press with the twilight and peace clerics. The publishing model for D&D at Wizards is just not going to produce flawless masterpieces, whether rules design, campaigns or anything else. [*]Both the positive and negative reactions often seem to be fatally infected with hyperbole. [LIST] [*]Example 1: "[I]Spiritual weapon[/I] was OP and needed a nerf!" It was a 1d8+mod bonus action attack with fairly poor scaling. It wasn't all that, and especially wouldn't appear to be game-shattering in a revision where bonus or [B]free[/B]-action (!) attacks are even easier to come by. [*]Example 2: "Changes such as the ones to [I]command[/I] suck all the creativity out of the game"...by freeing the DM from having to rule on your situationally ambiguous verbs. Come on, man. The magic system still provides plenty of opportunity to torment your DM (and fellow players) with your "creativity." [*]As far as I can tell, the game isn't going to be any better at the table because [I]spiritual weapon [/I]uses concentration, nor will it be worse because [I]command[/I] is free from investigations into the philosophy of language. It's just not a big deal. [/LIST] [*]The real pain points in 5e seem to be mostly intact. For me, these are issues such as the 15MAD and particularly the mix of short- and long-rest dependent characters, pop-up [I]healing words, [/I]maximized class dips (perhaps mitigated if not eliminated), ranged vs. melee disparity (mitigated by weapon masteries, maybe?) and the martial-caster divide over the second half of the level range. That doesn't terribly bother me, either, because I only ever DM this game outside of cons and I've developed ways to address these issues with my group over the last decade. [*]I've preordered it and I'll run it because it's the 50th anniversary of a game that's been a major part of my life and it seems like a slightly different version of 5e, which I've enjoyed. I'm not convinced it will be better or worse, but it will be a little different and that's welcome at this point. At least hand crossbows won't be the dominant weapon of war for a while, right? Right? [/LIST] [/QUOTE]
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