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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9443531" data-attributes="member: 7037492"><p>While Archery is as amazing as ever, CBE is just a feat tax to use crossbows in the first place, and Sharpshooter just ignores cover now (that is, feat tax for shooting into melee)... And, while it's nice to hit reliably and that's fine as the ranged niche, melee feats actually raise your damage ceiling (with GWM+PAM as the obvious king). There is <em>nothing</em> in ranged that competes - it's just the laid back, always in range, never need to worry about positioning option if you are <em>not </em>optimizing for damage.</p><p></p><p>And while the bonus damage part of GWM does work for Heavy Crossbow and Longbow, then you'd be giving up on the extra hand crossbow attack (and GWM is only able to raise your Strength score), so that's a bit of a wash (though I am happy the non-hand crossbows are at least some sort of an option again).</p><p></p><p>EDIT: Actually, Dual-Wielder does work with hand crossbows + thrown dagger... which might look like we're not actually done with hand crossbows as the default go-to. But, you need to pick CBE first, so DW gets delayed. And, unless you have a returning magic dagger, there may be issues with how effective the extra attack ends up being against monster resistances. And the dagger won't benefit from Archery, seeing how it's not a ranged weapon. And if you were to pick up CBE anyway (that gives the TWF style benefit to your hand crossbow), then you're not incentivized to pick up the actual TWF style, so this extra dagger attack wouldn't get the stat mod...</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9443531, member: 7037492"] While Archery is as amazing as ever, CBE is just a feat tax to use crossbows in the first place, and Sharpshooter just ignores cover now (that is, feat tax for shooting into melee)... And, while it's nice to hit reliably and that's fine as the ranged niche, melee feats actually raise your damage ceiling (with GWM+PAM as the obvious king). There is [I]nothing[/I] in ranged that competes - it's just the laid back, always in range, never need to worry about positioning option if you are [I]not [/I]optimizing for damage. And while the bonus damage part of GWM does work for Heavy Crossbow and Longbow, then you'd be giving up on the extra hand crossbow attack (and GWM is only able to raise your Strength score), so that's a bit of a wash (though I am happy the non-hand crossbows are at least some sort of an option again). EDIT: Actually, Dual-Wielder does work with hand crossbows + thrown dagger... which might look like we're not actually done with hand crossbows as the default go-to. But, you need to pick CBE first, so DW gets delayed. And, unless you have a returning magic dagger, there may be issues with how effective the extra attack ends up being against monster resistances. And the dagger won't benefit from Archery, seeing how it's not a ranged weapon. And if you were to pick up CBE anyway (that gives the TWF style benefit to your hand crossbow), then you're not incentivized to pick up the actual TWF style, so this extra dagger attack wouldn't get the stat mod... [/QUOTE]
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