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<blockquote data-quote="Chaosmancer" data-source="post: 9466021" data-attributes="member: 6801228"><p>It is always a bit weird to see the "they ruined the game by listening to whiny players who can't handle a challenge" argument when the key that makes TTRPGs unique is how easy they are to change. I mean, I rarely see anyone who makes this argument go "and that's why I added rules so that half of all monsters are immune to poison and PCs hit by poison take permanent ability score damage to make the game harder." Or, are you also one of those posters who doesn't play 5e, and so is only coming here to complain about the design of a game you no longer play and have no interest in playing?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9466021, member: 6801228"] It is always a bit weird to see the "they ruined the game by listening to whiny players who can't handle a challenge" argument when the key that makes TTRPGs unique is how easy they are to change. I mean, I rarely see anyone who makes this argument go "and that's why I added rules so that half of all monsters are immune to poison and PCs hit by poison take permanent ability score damage to make the game harder." Or, are you also one of those posters who doesn't play 5e, and so is only coming here to complain about the design of a game you no longer play and have no interest in playing? [/QUOTE]
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