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<blockquote data-quote="Chaosmancer" data-source="post: 9469134" data-attributes="member: 6801228"><p>As a Paladin you get magical powers based on your Oath. At level 1 you have healing hands and spellcasting, including divine smite. Which gets boosted at level 2. You have your powers before your oath? </p><p></p><p>Well, You might've started play wanting to do an Oath of Devotion and described a character who was all dudley do-right but then 3rd level rolls around and, y'know, Oath of Conquest just seems more fun with how the party dynamic works out. Guess you are really an iron-hearted dictator who believes in the power of fear to crush all who oppose you. </p><p></p><p></p><p>Anyone who has a character concept so weak, that they change like that, either didn't describe any rituals and pentagrams, or was all over the place anyways. Most people who go into this saying "I want to make a deal with Satan and sacrifice Goats" don't go "well, you know, that sounded cool, but those teleporting powers are sweet, so I want to have made a deal with a pixie instead." three weeks later. Yes, you don't have the mechanical abilities uniquely associated with your Pact, but that doesn't mean there was no deal made. That's one of the benefits of the deal being a narrative conceit, it is flexible based on the story, without being bound in iron and steel to the leveling mechanics.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9469134, member: 6801228"] As a Paladin you get magical powers based on your Oath. At level 1 you have healing hands and spellcasting, including divine smite. Which gets boosted at level 2. You have your powers before your oath? Well, You might've started play wanting to do an Oath of Devotion and described a character who was all dudley do-right but then 3rd level rolls around and, y'know, Oath of Conquest just seems more fun with how the party dynamic works out. Guess you are really an iron-hearted dictator who believes in the power of fear to crush all who oppose you. Anyone who has a character concept so weak, that they change like that, either didn't describe any rituals and pentagrams, or was all over the place anyways. Most people who go into this saying "I want to make a deal with Satan and sacrifice Goats" don't go "well, you know, that sounded cool, but those teleporting powers are sweet, so I want to have made a deal with a pixie instead." three weeks later. Yes, you don't have the mechanical abilities uniquely associated with your Pact, but that doesn't mean there was no deal made. That's one of the benefits of the deal being a narrative conceit, it is flexible based on the story, without being bound in iron and steel to the leveling mechanics. [/QUOTE]
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