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<blockquote data-quote="Chaosmancer" data-source="post: 9469139" data-attributes="member: 6801228"><p>That is a CHOICE you are making. You are insisting on this interpretation just because you don't get the extra special powers of special being until 3rd level. But I can play my paladin as having their oath at level 1, I can play my cleric as devoted to their god at level 1, I can know the origin of my sorcerers powers at level 1. It just doesn't have a mechanical impact.</p><p></p><p></p><p></p><p>It is only an inherent weakness if you MAKE it one. I'm literally playing an Rogue right now, level 2 just achieved, who I know and have been playing as an Arcane Trickster. I took magic initiate, I have magic and that is my path. I don't need to be an Arcane Trickster at level 1. </p><p></p><p>And you are treating this like it is somehow unique to these classes. </p><p></p><p>Druids are just as religious as Clerics, so we should have druid circles at level 1. Rage is inherent to Barbariand's story, and an totem Barbarian is very different from a Zealot who worships the gods, so they should be level 1, Fighters and Rogues can have psychic powers? That should be level 1... you can make this argument for literally every single class in the game.</p><p></p><p></p><p></p><p>You seem to be completely convinced of a thing they have never said they are going to do. Warlocks are Mages of Strixhaven. They are Warlocks. By moving the Patron to later levels, you have opened stories. I can play someone who starts with a Fiend pact, but redeems themselves and becomes a celestial pact. I can't do that with level 1 pacts, without special dispensation from the DM.</p><p></p><p></p><p></p><p>No, they don't desperately want that. You are merely convinced they want that. Nothing anyone has said has pointed that they are even reconsidering the idea. They have never once stated they made everything level 3 so they can make swappable archetypes. </p><p></p><p>You've lost nothing, except what you are throwing away by choice.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9469139, member: 6801228"] That is a CHOICE you are making. You are insisting on this interpretation just because you don't get the extra special powers of special being until 3rd level. But I can play my paladin as having their oath at level 1, I can play my cleric as devoted to their god at level 1, I can know the origin of my sorcerers powers at level 1. It just doesn't have a mechanical impact. It is only an inherent weakness if you MAKE it one. I'm literally playing an Rogue right now, level 2 just achieved, who I know and have been playing as an Arcane Trickster. I took magic initiate, I have magic and that is my path. I don't need to be an Arcane Trickster at level 1. And you are treating this like it is somehow unique to these classes. Druids are just as religious as Clerics, so we should have druid circles at level 1. Rage is inherent to Barbariand's story, and an totem Barbarian is very different from a Zealot who worships the gods, so they should be level 1, Fighters and Rogues can have psychic powers? That should be level 1... you can make this argument for literally every single class in the game. You seem to be completely convinced of a thing they have never said they are going to do. Warlocks are Mages of Strixhaven. They are Warlocks. By moving the Patron to later levels, you have opened stories. I can play someone who starts with a Fiend pact, but redeems themselves and becomes a celestial pact. I can't do that with level 1 pacts, without special dispensation from the DM. No, they don't desperately want that. You are merely convinced they want that. Nothing anyone has said has pointed that they are even reconsidering the idea. They have never once stated they made everything level 3 so they can make swappable archetypes. You've lost nothing, except what you are throwing away by choice. [/QUOTE]
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