Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 9469140" data-attributes="member: 6796468"><p>Wizards have spellbooks at level 1, and a wizard being the nerd caster has always been their narrative.</p><p></p><p>Paladins are another great example of why this design decision being forced into every class build is a bad one. See my previous post.</p><p></p><p>Man, it's almost like the book has a specific line in the text which makes a declaration that defines how the pact works and you don't need a separately over-dramatic line telling you "Never tell your players what their patron is"...</p><p></p><p>This might shock and amaze you, but not -everyone- plays D&D. I know! It's insane. And people who don't play D&D but pick up this book as their first introduction to it, might just read what the book says and go "Oh. That's how this works. I guess I'll just go with that." and move on from there. (This is especially likely with D&D24 being the fastest selling D&D thus far)</p><p></p><p>BIZARRE, right? That people might read the words in the book and follow the mandates provided?</p><p></p><p>Cool for you! Cool for me, too. And my players. And a bunch of other people who have been playing for a while and finagle the story to fit their concepts.</p><p></p><p>But if you've never met a DM, before, who isn't comfortable fluffing things out in different directions, I dunno what to tell you, friend. I've had players at my tables play "Werewolves" by just giving them Barbarians and telling them "Your Rage is a Werewolf Shift". And I once played a "Telekinetic with a Knife" that was actually a Barbarian with a greataxe described as a frilly dainty girl. Her d12 HD was telekinetic shields, her 20 Strength was Telekinesis lifting rocks, etc.</p><p></p><p>But I've also had DMs outright tell me "No, that's not happening" to far less extreme narrative fluffing of characters. This design structure? Is going to make Warlocks narratively weaker. Paladins, too. And Clerics. Sorcerers.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9469140, member: 6796468"] Wizards have spellbooks at level 1, and a wizard being the nerd caster has always been their narrative. Paladins are another great example of why this design decision being forced into every class build is a bad one. See my previous post. Man, it's almost like the book has a specific line in the text which makes a declaration that defines how the pact works and you don't need a separately over-dramatic line telling you "Never tell your players what their patron is"... This might shock and amaze you, but not -everyone- plays D&D. I know! It's insane. And people who don't play D&D but pick up this book as their first introduction to it, might just read what the book says and go "Oh. That's how this works. I guess I'll just go with that." and move on from there. (This is especially likely with D&D24 being the fastest selling D&D thus far) BIZARRE, right? That people might read the words in the book and follow the mandates provided? Cool for you! Cool for me, too. And my players. And a bunch of other people who have been playing for a while and finagle the story to fit their concepts. But if you've never met a DM, before, who isn't comfortable fluffing things out in different directions, I dunno what to tell you, friend. I've had players at my tables play "Werewolves" by just giving them Barbarians and telling them "Your Rage is a Werewolf Shift". And I once played a "Telekinetic with a Knife" that was actually a Barbarian with a greataxe described as a frilly dainty girl. Her d12 HD was telekinetic shields, her 20 Strength was Telekinesis lifting rocks, etc. But I've also had DMs outright tell me "No, that's not happening" to far less extreme narrative fluffing of characters. This design structure? Is going to make Warlocks narratively weaker. Paladins, too. And Clerics. Sorcerers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
Top