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<blockquote data-quote="Chaosmancer" data-source="post: 9469296" data-attributes="member: 6801228"><p>Paladins have always been this way, they didn't change. So if this hasn't been an issue for 10 years, what is going to change now?</p><p></p><p></p><p></p><p>It isn't a mandate. That is what you are missing. Sure, there are some players who would say "Well, the book says this is the only flavor allowed" (and they would be wrong) but there are just as many if not more who will go "That's sick, but what if..." </p><p></p><p>Seriously, by your interpretation of how people act, fan-art and fan-fiction could not exist as concepts in human media. Because everyone would just go "well, that's how it is." instead of exploring alternatives.</p><p></p><p></p><p></p><p>That doesn't sound like a design problem. That sounds like a problem with human creativity. Again, the warlock does not mandate that your character can not know who their patron is until level 3. Even if, <strong><em>even if</em></strong>, you end up with a DM who refuses to let you know for certain that you made a deal with a demon.... what are they going to do to your character or your role-play? If your character says "I've made a pact with a Demon" to another party member, will the DM punish you for it? Will they leap in and go "Well akstually, you don't know that for sure"? Until level 3 when they will stop doing that because you are allowed to know the thing you've been roleplaying your character knowing this entire time? </p><p></p><p>Bit of advice, if the problem involves "The DM dictates my roleplay" then the problem isn't a class design problem.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9469296, member: 6801228"] Paladins have always been this way, they didn't change. So if this hasn't been an issue for 10 years, what is going to change now? It isn't a mandate. That is what you are missing. Sure, there are some players who would say "Well, the book says this is the only flavor allowed" (and they would be wrong) but there are just as many if not more who will go "That's sick, but what if..." Seriously, by your interpretation of how people act, fan-art and fan-fiction could not exist as concepts in human media. Because everyone would just go "well, that's how it is." instead of exploring alternatives. That doesn't sound like a design problem. That sounds like a problem with human creativity. Again, the warlock does not mandate that your character can not know who their patron is until level 3. Even if, [B][I]even if[/I][/B], you end up with a DM who refuses to let you know for certain that you made a deal with a demon.... what are they going to do to your character or your role-play? If your character says "I've made a pact with a Demon" to another party member, will the DM punish you for it? Will they leap in and go "Well akstually, you don't know that for sure"? Until level 3 when they will stop doing that because you are allowed to know the thing you've been roleplaying your character knowing this entire time? Bit of advice, if the problem involves "The DM dictates my roleplay" then the problem isn't a class design problem. [/QUOTE]
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