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<blockquote data-quote="Steampunkette" data-source="post: 9469336" data-attributes="member: 6796468"><p>Then make the patron archetype into a collective rather than a single entity. Here, I'll give you a start on it with an A5e version:</p><p></p><p></p><p></p><p>Maybe at 6th level give them the ability to cast <em><a href="https://a5e.tools/spell/blood-writ-bargain" target="_blank">Blood-Writ Bargain</a> </em>as an action instead of a 1 minute casting time with a ritual option, probably 1/short rest. At 10th level they get a <strong>"Loophole"</strong> ability to get out of contracts, charms, and illusions either auto-saving or some kind of contract-manipulation thing... 14th level they can get the ability to call in their "Big Contracts" and cast <a href="https://a5e.tools/spell/conjure-aberration" target="_blank"><em>Conjure Aberration</em></a>, <a href="https://a5e.tools/spell/conjure-fey" target="_blank"><em>Conjure Fey</em></a>, <a href="https://a5e.tools/spell/planar-ally" target="_blank"><em>Planar Ally</em></a>, or <a href="https://a5e.tools/spell/wormway" target="_blank"><em>Wormway</em></a> for free once per long rest.</p><p></p><p>Like, personally, I'd have the 14th level ability allow them to choose any of those four spells each long rest, rather than selecting one at 14th level and sticking with it, to maximize the flexibility of the bargains. But YMMV.</p><p></p><p>Anyway. Yeah. It'd work fine as a patron. And now that I've written this much of it I'm going to finish writing the rest of it out and put it into a future book after Martial Artistry. Think I'll call it "Occult Omens". So thanks for that.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9469336, member: 6796468"] Then make the patron archetype into a collective rather than a single entity. Here, I'll give you a start on it with an A5e version: Maybe at 6th level give them the ability to cast [I][URL='https://a5e.tools/spell/blood-writ-bargain']Blood-Writ Bargain[/URL] [/I]as an action instead of a 1 minute casting time with a ritual option, probably 1/short rest. At 10th level they get a [B]"Loophole"[/B] ability to get out of contracts, charms, and illusions either auto-saving or some kind of contract-manipulation thing... 14th level they can get the ability to call in their "Big Contracts" and cast [URL='https://a5e.tools/spell/conjure-aberration'][I]Conjure Aberration[/I][/URL], [URL='https://a5e.tools/spell/conjure-fey'][I]Conjure Fey[/I][/URL], [URL='https://a5e.tools/spell/planar-ally'][I]Planar Ally[/I][/URL], or [URL='https://a5e.tools/spell/wormway'][I]Wormway[/I][/URL] for free once per long rest. Like, personally, I'd have the 14th level ability allow them to choose any of those four spells each long rest, rather than selecting one at 14th level and sticking with it, to maximize the flexibility of the bargains. But YMMV. Anyway. Yeah. It'd work fine as a patron. And now that I've written this much of it I'm going to finish writing the rest of it out and put it into a future book after Martial Artistry. Think I'll call it "Occult Omens". So thanks for that. [/QUOTE]
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