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<blockquote data-quote="Xamnam" data-source="post: 9469905" data-attributes="member: 7037765"><p>Sure, you can phrase it that way. I would probably choose slower/gradual rollout of class complication. Spellcasters are already significantly more complicated to build than other classes, so removing <em>some </em>of the complication from what is already the densest build point is a positive in my eyes.</p><p></p><p>I'm not going to argue that invocations aren't a pain point of their own, I don't personally like them at level 1, but they are explicitly replaceable, much more so compared to a patron choice.</p><p></p><p>Like most of this, it's going to come down to personal preference, but as the Patron feels more character defining, I'm much more comfortable with realizing an invocation is a bad fit. Especially given, as mentioned above, there is text calling them out as replaceable. There's certainly still room for regret there, I don't disagree, but that feels more on the level of not liking your spells or weapon choice, as opposed to your Oath, Deity, Monk Path, etc., and therefore not as potentially frustrating, and thus if you're going to give level 1 choices, a better one.</p><p></p><p>In my personal media consumption, I feel like mysterious entity has been a very prevalent concept, well balanced to the intentional and specific entity seeking. Lots of folks tempted and entranced by the mystery of cosmic entities beyond their understanding, or signing contracts they don't fully grok the implications or authors of. I understand that's anecdotal, though.</p><p></p><p>I don't want to repeat myself unnecessarily, but I still feel like the current format allows for both stories without hitting mechanical restrictions. Paladin is another class people bring up similar issues with, and under the 14 rules, I never felt like my character was ever <em>not</em> going to swear the Oath of the Ancients. He played that from day one, even though he got nothing mechanically from it. But, if his story had gone a different way before that point, he was much more free to follow that calling.</p><p></p><p><s>It's the defining mechanical trait, and I would say that invocations/spell casting is the corollary here.</s> [Edit: I realized this wasn't a strong point, nor the point I really wanted to make, so I'm dropping it fully. What I should have said is that Rage doesn't require a choice, it's an identical fact of all Barbarians at that point, versus having to make an active choice when it comes to Patrons.]</p><p></p><p>I do hear your points though, and I understand why you disagree.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 9469905, member: 7037765"] Sure, you can phrase it that way. I would probably choose slower/gradual rollout of class complication. Spellcasters are already significantly more complicated to build than other classes, so removing [I]some [/I]of the complication from what is already the densest build point is a positive in my eyes. I'm not going to argue that invocations aren't a pain point of their own, I don't personally like them at level 1, but they are explicitly replaceable, much more so compared to a patron choice. Like most of this, it's going to come down to personal preference, but as the Patron feels more character defining, I'm much more comfortable with realizing an invocation is a bad fit. Especially given, as mentioned above, there is text calling them out as replaceable. There's certainly still room for regret there, I don't disagree, but that feels more on the level of not liking your spells or weapon choice, as opposed to your Oath, Deity, Monk Path, etc., and therefore not as potentially frustrating, and thus if you're going to give level 1 choices, a better one. In my personal media consumption, I feel like mysterious entity has been a very prevalent concept, well balanced to the intentional and specific entity seeking. Lots of folks tempted and entranced by the mystery of cosmic entities beyond their understanding, or signing contracts they don't fully grok the implications or authors of. I understand that's anecdotal, though. I don't want to repeat myself unnecessarily, but I still feel like the current format allows for both stories without hitting mechanical restrictions. Paladin is another class people bring up similar issues with, and under the 14 rules, I never felt like my character was ever [I]not[/I] going to swear the Oath of the Ancients. He played that from day one, even though he got nothing mechanically from it. But, if his story had gone a different way before that point, he was much more free to follow that calling. [S]It's the defining mechanical trait, and I would say that invocations/spell casting is the corollary here.[/S] [Edit: I realized this wasn't a strong point, nor the point I really wanted to make, so I'm dropping it fully. What I should have said is that Rage doesn't require a choice, it's an identical fact of all Barbarians at that point, versus having to make an active choice when it comes to Patrons.] I do hear your points though, and I understand why you disagree. [/QUOTE]
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