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<blockquote data-quote="Imaro" data-source="post: 9470044" data-attributes="member: 48965"><p>But you're picking and choosing the narrative you like and claiming it's the one that defines the class... but honestly the one true way Warlock you are advocating for is an old interpretation and misses the mark on much more recent and more creative versions.</p><p></p><p>Furthermore the Warlock gains power from an entity at 1st lvl... Invocations this is comparable to a barbarians rage that you speak of below</p><p> </p><p></p><p></p><p>But in 5e Barbarians are primal powered warriors not just raging berserker but</p><p>... we don't get that till 3rd level.</p><p></p><p></p><p></p><p>Again you're only concerned with 1 type of narrative, telling one type Warlock story... and that's where I feel your design focus is bad compared to the 2024 PHB</p><p></p><p></p><p></p><p>Why if one of your mandates is that 1st level is the beginning of the apprentice tier for the game you are designing for. I would think better design would be for the earlier levels to represent the act of you growing into your defining power/abilities/etc... you know like an... apprentice.</p><p></p><p></p><p>Yes and starting one with power (aka not in the apprentice tier narratively) is a valid option... itseasy enough to do by starting at 3rd lvl in 5e 2024 but it does miss on actually playing out what many would consider ⁷the apprentice tier narratively.</p><p></p><p></p><p></p><p>So are invocations, rage, lay on hands, etc... what they dont give you right out of the gate is the main or majority of the classes core abilities out of the gate because we are in apprentice tier...</p><p></p><p></p><p>Nah it's different. It fully works for the overall design of 5e (better in fact than 2014 when tiers of play are used as actual guidelines for narrative progression)... question does A5e have tiers of play and if so... what are they?</p></blockquote><p></p>
[QUOTE="Imaro, post: 9470044, member: 48965"] But you're picking and choosing the narrative you like and claiming it's the one that defines the class... but honestly the one true way Warlock you are advocating for is an old interpretation and misses the mark on much more recent and more creative versions. Furthermore the Warlock gains power from an entity at 1st lvl... Invocations this is comparable to a barbarians rage that you speak of below But in 5e Barbarians are primal powered warriors not just raging berserker but ... we don't get that till 3rd level. Again you're only concerned with 1 type of narrative, telling one type Warlock story... and that's where I feel your design focus is bad compared to the 2024 PHB Why if one of your mandates is that 1st level is the beginning of the apprentice tier for the game you are designing for. I would think better design would be for the earlier levels to represent the act of you growing into your defining power/abilities/etc... you know like an... apprentice. Yes and starting one with power (aka not in the apprentice tier narratively) is a valid option... itseasy enough to do by starting at 3rd lvl in 5e 2024 but it does miss on actually playing out what many would consider ⁷the apprentice tier narratively. So are invocations, rage, lay on hands, etc... what they dont give you right out of the gate is the main or majority of the classes core abilities out of the gate because we are in apprentice tier... Nah it's different. It fully works for the overall design of 5e (better in fact than 2014 when tiers of play are used as actual guidelines for narrative progression)... question does A5e have tiers of play and if so... what are they? [/QUOTE]
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