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<blockquote data-quote="Micah Sweet" data-source="post: 9470281" data-attributes="member: 6747251"><p>Here is the relevant text:</p><p></p><p>The challenges your characters face and the adventures they take can be classified into five main tiers of play. Tiers of play help give you an idea of what to expect involving the scale of the challenges you face and how the world generally reacts to you.</p><p></p><p>At tier 0 (levels 1st–2nd) your characters are entirely new to adventuring, just beginning to learn how dangerous the world around them can really be.</p><p></p><p>At tier 1 (levels 3rd–4th) your characters are local heroes. They are coming into their own as adventurers and learning the basic elements of their classes. Threats are small in scale and scope.</p><p></p><p>At tier 2 (levels 5th–10th) your characters are regional heroes. They are accessing new levels of martial or magical power and can use skills, features, and magic that attract attention and acclaim.</p><p></p><p>At tier 3 (levels 11th–16th) your characters are masters of their craft, well beyond the abilities of other people and even other adventurers. Spells can bend the definition of what’s possible while martial characters taking to the battlefield can and have turned the tides of massive battles.</p><p></p><p>At tier 4 (levels 17th–20th) your characters have reached a point where the challenges they face are of world-changing size and proportion. At this tier, your character’s actions have the potential to fundamentally alter the lives and wellbeing of those that rely on (or fear) them.</p><p></p><p>Hope this helps. Not sure what you're looking for here exactly.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9470281, member: 6747251"] Here is the relevant text: The challenges your characters face and the adventures they take can be classified into five main tiers of play. Tiers of play help give you an idea of what to expect involving the scale of the challenges you face and how the world generally reacts to you. At tier 0 (levels 1st–2nd) your characters are entirely new to adventuring, just beginning to learn how dangerous the world around them can really be. At tier 1 (levels 3rd–4th) your characters are local heroes. They are coming into their own as adventurers and learning the basic elements of their classes. Threats are small in scale and scope. At tier 2 (levels 5th–10th) your characters are regional heroes. They are accessing new levels of martial or magical power and can use skills, features, and magic that attract attention and acclaim. At tier 3 (levels 11th–16th) your characters are masters of their craft, well beyond the abilities of other people and even other adventurers. Spells can bend the definition of what’s possible while martial characters taking to the battlefield can and have turned the tides of massive battles. At tier 4 (levels 17th–20th) your characters have reached a point where the challenges they face are of world-changing size and proportion. At this tier, your character’s actions have the potential to fundamentally alter the lives and wellbeing of those that rely on (or fear) them. Hope this helps. Not sure what you're looking for here exactly. [/QUOTE]
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