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<blockquote data-quote="pemerton" data-source="post: 9471116" data-attributes="member: 42582"><p>Why?</p><p></p><p>In original D&D, and B/X D&D, all clerics are identical at 1st level (their only special ability is turning undead). The player may have a view about who their god is, but they don't get to manifest that view about who their god is, in mechanical terms, until they choose to memorise a spell at 2nd level.</p><p></p><p>Why does the mechanical design of the class, which gives the patron a <em>mechanical</em> significance at 3rd level, stop anyone making a choice about the fiction at 1st level? And why is it a design problem that a choice about the fiction that is made at 1st level doesn't have mechanical significance until 3rd level.</p><p></p><p>I mean, I can choose that my PC is an orphan at 1st level, and in standard D&D that choice won't have any mechanical significance ever. Does that mean it's an Oberoni fallacy to point out that nothing in the D&D rules stops me from choosing to have my PC be an orphan?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9471116, member: 42582"] Why? In original D&D, and B/X D&D, all clerics are identical at 1st level (their only special ability is turning undead). The player may have a view about who their god is, but they don't get to manifest that view about who their god is, in mechanical terms, until they choose to memorise a spell at 2nd level. Why does the mechanical design of the class, which gives the patron a [I]mechanical[/I] significance at 3rd level, stop anyone making a choice about the fiction at 1st level? And why is it a design problem that a choice about the fiction that is made at 1st level doesn't have mechanical significance until 3rd level. I mean, I can choose that my PC is an orphan at 1st level, and in standard D&D that choice won't have any mechanical significance ever. Does that mean it's an Oberoni fallacy to point out that nothing in the D&D rules stops me from choosing to have my PC be an orphan? [/QUOTE]
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