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<blockquote data-quote="Arilyn" data-source="post: 9475661" data-attributes="member: 6816042"><p>We've wlways had the patron get involved but in different ways, depending on which patron the warlock chooses. A fairy patron will show up the most but the requests will usually be more frivolous. The Great Old One will be the least common but the stangest.and potentially have the biggest repurcussions. Infernal will require trickiness on the part of the warlick to navigate in order to avoid outright heinous acts. A celestial patron will be the mist straightforward in many ways but have the least wiggle room and they'll likely be kinda bossy and inflexible.Even a chaotic good celestial will expect the warlock to do things their way. </p><p></p><p>Of course, it's often not the patron themselves, but rather a servant, a dream or a whisper in the warlock's head, once again, depending on the patron. Patron visits do not happen continuously. A patron's request can be woven into whatever the adventurers are doing, or may act as a seed for a quest. </p><p></p><p>This approach works for us and has been a lot of fun for the whole group. I don't see how it's stomping all over the player's agency when they've chosen to have a "boss" so to speak. We've never had a player choose infernal, cause evil, although one player did toss around idea of an unintended link. </p><p></p><p>Having a patron is similiar to a character aligning with a faction, just trickier to break away from.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9475661, member: 6816042"] We've wlways had the patron get involved but in different ways, depending on which patron the warlock chooses. A fairy patron will show up the most but the requests will usually be more frivolous. The Great Old One will be the least common but the stangest.and potentially have the biggest repurcussions. Infernal will require trickiness on the part of the warlick to navigate in order to avoid outright heinous acts. A celestial patron will be the mist straightforward in many ways but have the least wiggle room and they'll likely be kinda bossy and inflexible.Even a chaotic good celestial will expect the warlock to do things their way. Of course, it's often not the patron themselves, but rather a servant, a dream or a whisper in the warlock's head, once again, depending on the patron. Patron visits do not happen continuously. A patron's request can be woven into whatever the adventurers are doing, or may act as a seed for a quest. This approach works for us and has been a lot of fun for the whole group. I don't see how it's stomping all over the player's agency when they've chosen to have a "boss" so to speak. We've never had a player choose infernal, cause evil, although one player did toss around idea of an unintended link. Having a patron is similiar to a character aligning with a faction, just trickier to break away from. [/QUOTE]
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