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<blockquote data-quote="Chaosmancer" data-source="post: 9475882" data-attributes="member: 6801228"><p>But that feels both incredibly boring and like it doesn't require any mechanics. </p><p></p><p>No mechanics because "or you lose your powers" is as easy as... stripping away all their class abilities, possibly their skills, saves, and feats as well. Done. </p><p></p><p>As for the story... I think people are too enamored with the idea of "well, if you are clever" to really grasp how this ends up working in practice. I was in a short game once where Vecna showed up and demanded the party do a task for him. And... we couldn't say no. I mean sure, in theory we could say no, but if we did the entire party would be killed and the game we had agreed to be a part of would be over. Then later, my character was captured and was presented with being forced to serve Kas the Betrayer completely against his will.</p><p></p><p>And so, you have to consider that, from the player's perspective, a Patron that can directly threaten them for not accomplishing a specific task can end up being a "Well, I need to either roll a new character, or betray the entire party" and that just isn't fun. There are ways to make it work, but you have to have a light touch with it. You shouldn't give specific tasks like "Kill the Archpriest" unless that is something the entire party would do. Things like "recover the ancient blade of Stark" is fine, because it is just a normal quest. Things that are vague are also great, because it gives flexibility to how it is to be accomplished. </p><p></p><p>But all of this comes down to narrative. I cannot even think of any mechanics that you could make to cover this, except maybe a piety system to show how pleased or angry your patron is with your work.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9475882, member: 6801228"] But that feels both incredibly boring and like it doesn't require any mechanics. No mechanics because "or you lose your powers" is as easy as... stripping away all their class abilities, possibly their skills, saves, and feats as well. Done. As for the story... I think people are too enamored with the idea of "well, if you are clever" to really grasp how this ends up working in practice. I was in a short game once where Vecna showed up and demanded the party do a task for him. And... we couldn't say no. I mean sure, in theory we could say no, but if we did the entire party would be killed and the game we had agreed to be a part of would be over. Then later, my character was captured and was presented with being forced to serve Kas the Betrayer completely against his will. And so, you have to consider that, from the player's perspective, a Patron that can directly threaten them for not accomplishing a specific task can end up being a "Well, I need to either roll a new character, or betray the entire party" and that just isn't fun. There are ways to make it work, but you have to have a light touch with it. You shouldn't give specific tasks like "Kill the Archpriest" unless that is something the entire party would do. Things like "recover the ancient blade of Stark" is fine, because it is just a normal quest. Things that are vague are also great, because it gives flexibility to how it is to be accomplished. But all of this comes down to narrative. I cannot even think of any mechanics that you could make to cover this, except maybe a piety system to show how pleased or angry your patron is with your work. [/QUOTE]
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