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<blockquote data-quote="Chaosmancer" data-source="post: 9475887" data-attributes="member: 6801228"><p>Maybe. But I would take a second and remove the discussion from the warlock specifically. </p><p></p><p>Is it good DMing to have the players wake up in a dungeon at level 1, and be informed by the Ruler of a Nation that they've been marked with arcane sigils, and if they don't obey the orders they are given, then their heads are going to explode? I don't think it is. That is a very hard campaign to run well without causing hard feelings.</p><p></p><p>You've posited that the patron's requests might be fulfilled partially, or poorly... but do you really think, if you want to go with full in-story logic here, that a being of pure evil who wants you dead to get your soul, isn't going to just kill you for not being a good enough follower? It is a rather classic villain move to kill their underlings for their failures.</p><p></p><p>And sure, if the player agrees to it, yadda yadda yadda, but the point of making it a mechanical rule of the class would be to assume that all players at all times are going to agree to have bombs in their character's heads that you can set off at any point they annoy their all-powerful patron who has complete control over their character's path. By not making it part of the rules, the DM can be flexible about what story the player actually wants to explore, instead of forcing the story that YOU think they should all be lock-step with.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9475887, member: 6801228"] Maybe. But I would take a second and remove the discussion from the warlock specifically. Is it good DMing to have the players wake up in a dungeon at level 1, and be informed by the Ruler of a Nation that they've been marked with arcane sigils, and if they don't obey the orders they are given, then their heads are going to explode? I don't think it is. That is a very hard campaign to run well without causing hard feelings. You've posited that the patron's requests might be fulfilled partially, or poorly... but do you really think, if you want to go with full in-story logic here, that a being of pure evil who wants you dead to get your soul, isn't going to just kill you for not being a good enough follower? It is a rather classic villain move to kill their underlings for their failures. And sure, if the player agrees to it, yadda yadda yadda, but the point of making it a mechanical rule of the class would be to assume that all players at all times are going to agree to have bombs in their character's heads that you can set off at any point they annoy their all-powerful patron who has complete control over their character's path. By not making it part of the rules, the DM can be flexible about what story the player actually wants to explore, instead of forcing the story that YOU think they should all be lock-step with. [/QUOTE]
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