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<blockquote data-quote="pemerton" data-source="post: 9475889" data-attributes="member: 42582"><p>In what way?</p><p></p><p>I posted "if the GM is proactively telling the player what sorts of actions they need to declare for their PC on pain of losing their core PC abilities if they don't go along with what they're told to do, then something has gone pretty wrong." You seem to be disagreeing with that, on the assumption that the "consequences" you refer to are the player losing their core PC abilities.</p><p></p><p>Well the "modification" being canvassed here is so easy it barely needs to be stated - the player plays a Warlock, but the GM does not play the patron as an aggressive NPC. Rather, as [USER=6906155]@Paul Farquhar[/USER] posted not too far upthread, "the player creates the patron as a secondary character, with the distinction that they can’t actually do anything apart from talk to the primary character".</p></blockquote><p></p>
[QUOTE="pemerton, post: 9475889, member: 42582"] In what way? I posted "if the GM is proactively telling the player what sorts of actions they need to declare for their PC on pain of losing their core PC abilities if they don't go along with what they're told to do, then something has gone pretty wrong." You seem to be disagreeing with that, on the assumption that the "consequences" you refer to are the player losing their core PC abilities. Well the "modification" being canvassed here is so easy it barely needs to be stated - the player plays a Warlock, but the GM does not play the patron as an aggressive NPC. Rather, as [USER=6906155]@Paul Farquhar[/USER] posted not too far upthread, "the player creates the patron as a secondary character, with the distinction that they can’t actually do anything apart from talk to the primary character". [/QUOTE]
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