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<blockquote data-quote="Chaosmancer" data-source="post: 9476093" data-attributes="member: 6801228"><p>This is likely a semantic argument, but also a bit of a Ship of Theseus. Is it the same game if the same characters are pursuing the same plots, but under a different GM? </p><p></p><p>I also do think there is a level of ... I'm not sure what to call it. Authorial Disconnect? I touched upon it earlier in this thread when I pointed out that a DM has no capability to stop a player from declaring who their patron is at level 1. Sure, the DM can say the character doesn't know, but they can't stop the player from referring to the contract explicitly and telling people exactly who they made the deal with. The DM can say that the deal happened at noon in a church, and they cannot stop the player from telling everyone and saying that it happened in the forest at midnight. </p><p></p><p>The GM's authority only exists in so far that the player or players agree to follow that authority. Which is fine and I have no problem with, but I think this is something that does bear thinking about. Because, in the end, the more you try and force something on the players, the more likely they are to just stop listening to you and doing their own things. Because if you lose that respect and buy-in, then that's it. And we've known this for the life of DnD, we just often found this behavior to be poor sportsmanship on the side of the player who refuses to cooperate.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9476093, member: 6801228"] This is likely a semantic argument, but also a bit of a Ship of Theseus. Is it the same game if the same characters are pursuing the same plots, but under a different GM? I also do think there is a level of ... I'm not sure what to call it. Authorial Disconnect? I touched upon it earlier in this thread when I pointed out that a DM has no capability to stop a player from declaring who their patron is at level 1. Sure, the DM can say the character doesn't know, but they can't stop the player from referring to the contract explicitly and telling people exactly who they made the deal with. The DM can say that the deal happened at noon in a church, and they cannot stop the player from telling everyone and saying that it happened in the forest at midnight. The GM's authority only exists in so far that the player or players agree to follow that authority. Which is fine and I have no problem with, but I think this is something that does bear thinking about. Because, in the end, the more you try and force something on the players, the more likely they are to just stop listening to you and doing their own things. Because if you lose that respect and buy-in, then that's it. And we've known this for the life of DnD, we just often found this behavior to be poor sportsmanship on the side of the player who refuses to cooperate. [/QUOTE]
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