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<blockquote data-quote="Emerikol" data-source="post: 9476942" data-attributes="member: 6698278"><p>I've always viewed "the rules" as a guideline to help the DM keep the game consistent. I've always been 100% in control of the game to the degree I feel necessary. Why? Because I am the senses of the PCs.</p><p></p><p>A PC once said they did X and I told them what happened. They responded that they didn't think that was matching the rules. I responded "Are you going to believe what you read in some musty tomes or what you are actually seeing happen with your eyes?"</p><p></p><p>Now having said that, of course you want a consistent believable world and rules help you achieve that. And if the patron has it's own will and is an independent entity, then of course the DM controls that being. If the player sees the relationship a certain way then he should broach that outside the game one on one with the DM and suggest this is the angle they want to take. If the DM thinks that is reasonable then they run with it.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9476942, member: 6698278"] I've always viewed "the rules" as a guideline to help the DM keep the game consistent. I've always been 100% in control of the game to the degree I feel necessary. Why? Because I am the senses of the PCs. A PC once said they did X and I told them what happened. They responded that they didn't think that was matching the rules. I responded "Are you going to believe what you read in some musty tomes or what you are actually seeing happen with your eyes?" Now having said that, of course you want a consistent believable world and rules help you achieve that. And if the patron has it's own will and is an independent entity, then of course the DM controls that being. If the player sees the relationship a certain way then he should broach that outside the game one on one with the DM and suggest this is the angle they want to take. If the DM thinks that is reasonable then they run with it. [/QUOTE]
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