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<blockquote data-quote="Emerikol" data-source="post: 9478598" data-attributes="member: 6698278"><p>When I said senses I was talking about the five senses. I think your use of that term is in a different way than I used it.</p><p></p><p></p><p>As a DM, I work with players but I also absolutely reserve the right to reject a particular backstory. If the PC says, I come from a desert nomad clan, and there isn't a desert within a thousand miles, I might reject that backstory. Now, I might work with it too. The point isn't what would be worked with or not. Most things would be if possible. The point is that anything coming into a campaign world created by a DM has to be approved.</p><p></p><p></p><p>Why would anyone decide that? To make the game more fun. Though I do try to design things before any particular character gets the item. I work to be unbiased in my adjudication. I'm not against player proposals but they must be approved. Maybe I as DM know things about the world that the players don't yet know. If their suggestion conflicted with what I know then I might reject it. I might make a counterproposal that was a compromise.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9478598, member: 6698278"] When I said senses I was talking about the five senses. I think your use of that term is in a different way than I used it. As a DM, I work with players but I also absolutely reserve the right to reject a particular backstory. If the PC says, I come from a desert nomad clan, and there isn't a desert within a thousand miles, I might reject that backstory. Now, I might work with it too. The point isn't what would be worked with or not. Most things would be if possible. The point is that anything coming into a campaign world created by a DM has to be approved. Why would anyone decide that? To make the game more fun. Though I do try to design things before any particular character gets the item. I work to be unbiased in my adjudication. I'm not against player proposals but they must be approved. Maybe I as DM know things about the world that the players don't yet know. If their suggestion conflicted with what I know then I might reject it. I might make a counterproposal that was a compromise. [/QUOTE]
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