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<blockquote data-quote="SteveC" data-source="post: 9478659" data-attributes="member: 9053"><p>This is one of those things that I'm not sure how to reply to, especially with someone who's experienced with many game systems. D&D has a pretty clear split between the player and the DM's duties. If you go and look at the first few pages of the PHB (I just pulled my 5E PHB out of storage) it talks about the duties of the players, the group, and contrasts them with the DM. It doesn't talk about shared narrative creation or players portraying characters other than the one they are about to write up.</p><p></p><p>That is really different from other games. Dungeon World (or PbtA games in general), Fate, Amber, Fabula Ultima ... they all discuss the roles of the players in terms of being able to shape stories. And there are many other games that do so as well.</p><p></p><p>D&D doesn't do this. In the rules. That's what I'm talking about when I say what it's designed to do.</p><p></p><p>But with that said: I give players authority to create things. I ran a game recently where the PCs stepped into a bar that one of the players described as being a place they went to all the time. I said, okay: set the scene and tell me about the place. And they had fun with that. I took some notes and added this place to the game world.</p><p></p><p>So you can definitely say I'm on the side of giving more authority to players. But I also admit that's not how D&D is designed. I was just looking through the new PHB last night and once again, the designers haven't taken the opportunity to explain to players all the things you're talking about in terms of creating material for the game. Compare that to a game like Fate, which goes into a lot of detail about that and has mechanics to back it up.</p><p></p><p>There's nothing wrong with playing D&D with giving players authorial control over parts of the game. That is literally how I do it. At the same time, there isn't design to back me up for this. I don't care about that, but if we're discussing the game as it is designed... it isn't made that way. Maybe 6E?</p></blockquote><p></p>
[QUOTE="SteveC, post: 9478659, member: 9053"] This is one of those things that I'm not sure how to reply to, especially with someone who's experienced with many game systems. D&D has a pretty clear split between the player and the DM's duties. If you go and look at the first few pages of the PHB (I just pulled my 5E PHB out of storage) it talks about the duties of the players, the group, and contrasts them with the DM. It doesn't talk about shared narrative creation or players portraying characters other than the one they are about to write up. That is really different from other games. Dungeon World (or PbtA games in general), Fate, Amber, Fabula Ultima ... they all discuss the roles of the players in terms of being able to shape stories. And there are many other games that do so as well. D&D doesn't do this. In the rules. That's what I'm talking about when I say what it's designed to do. But with that said: I give players authority to create things. I ran a game recently where the PCs stepped into a bar that one of the players described as being a place they went to all the time. I said, okay: set the scene and tell me about the place. And they had fun with that. I took some notes and added this place to the game world. So you can definitely say I'm on the side of giving more authority to players. But I also admit that's not how D&D is designed. I was just looking through the new PHB last night and once again, the designers haven't taken the opportunity to explain to players all the things you're talking about in terms of creating material for the game. Compare that to a game like Fate, which goes into a lot of detail about that and has mechanics to back it up. There's nothing wrong with playing D&D with giving players authorial control over parts of the game. That is literally how I do it. At the same time, there isn't design to back me up for this. I don't care about that, but if we're discussing the game as it is designed... it isn't made that way. Maybe 6E? [/QUOTE]
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