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<blockquote data-quote="Chaosmancer" data-source="post: 9479106" data-attributes="member: 6801228"><p>Why is it the DM's world? Why is it the DM's campaign? Do you think neither of those things would change if they had radically different players? I know for a fact that it is a common experience (which I have had as well) to have a set of pre-gen characters in a one-shot run at a convention, and out of 5 different sets of players, you will have 5 radically different games. So... is it really, solely, the DM's property if it is utterly changed and completely different if you change the players?</p><p></p><p></p><p></p><p>Good for you, entirely not the point of this conversation. This isn't about your reputation or how you personally treat anyone.</p><p></p><p></p><p></p><p>I think there is a degree of absolutes here, and we may be closer than you think. But I am going to keep questioning those absolute statements. You say you would never allow a player to roleplay a conversation between their patron and their PC in game? Not even if it was a one-sided conversation? Not even if they are a Forever DM who is a superbly talented roleplayer and could pull off voices and the conversation better than you could? There is never any situation, in any scenario where you would consider it ever? That doesn't seem right to me. That seems close-minded, because I CAN think of situations where I would be intrigued by a player who came to me with that sort of idea. </p><p></p><p>I also think it is rather frustrating, as a player and sometimes even as a DM, to have this idea that DMs must always control every part of the game. It is an incredibly heavy burden to know and run all of history, time, ect ect for an entire world. DMing can be a lot of work if you want a lot of detail to your game world. But anytime it is even hinted to let player's be in charge of part of that, making it something the DM doesn't have to do.... then there is this tendency to shut it down immediately and completely, because what if the players DO IT WRONG! And I think that knee-jerk reaction should be examined.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9479106, member: 6801228"] Why is it the DM's world? Why is it the DM's campaign? Do you think neither of those things would change if they had radically different players? I know for a fact that it is a common experience (which I have had as well) to have a set of pre-gen characters in a one-shot run at a convention, and out of 5 different sets of players, you will have 5 radically different games. So... is it really, solely, the DM's property if it is utterly changed and completely different if you change the players? Good for you, entirely not the point of this conversation. This isn't about your reputation or how you personally treat anyone. I think there is a degree of absolutes here, and we may be closer than you think. But I am going to keep questioning those absolute statements. You say you would never allow a player to roleplay a conversation between their patron and their PC in game? Not even if it was a one-sided conversation? Not even if they are a Forever DM who is a superbly talented roleplayer and could pull off voices and the conversation better than you could? There is never any situation, in any scenario where you would consider it ever? That doesn't seem right to me. That seems close-minded, because I CAN think of situations where I would be intrigued by a player who came to me with that sort of idea. I also think it is rather frustrating, as a player and sometimes even as a DM, to have this idea that DMs must always control every part of the game. It is an incredibly heavy burden to know and run all of history, time, ect ect for an entire world. DMing can be a lot of work if you want a lot of detail to your game world. But anytime it is even hinted to let player's be in charge of part of that, making it something the DM doesn't have to do.... then there is this tendency to shut it down immediately and completely, because what if the players DO IT WRONG! And I think that knee-jerk reaction should be examined. [/QUOTE]
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