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<blockquote data-quote="pemerton" data-source="post: 9479583" data-attributes="member: 42582"><p>First, "disingenuous" means <em>not candid or sincere, typically by pretending that one knows less about something than one really does</em> (from Oxford Languages via Google).</p><p></p><p>So you're accusing me of not being candid or sincere - ie of lying or deceiving. (Or, alternatively, you don't know what the word means?) The accusation is rude and unwarranted. </p><p></p><p>Second, what is a <em>source of conflict</em> is up for the participants in a game to decide. I decide that my PC is an orphan - is my parentage a source of conflict and drama? or a non-issue? Neither answer is compelled. Either is open.</p><p></p><p>To me, it seems pretty likely that if a player wants to exercise control over the disposition of their PC's patron, it probably means they don't want that PC-patron relationship to be a source of drama or conflict. And that wouldn't surprise me - why would a player want to build a PC who is mechanically more-or-less on a par with everyone else's, but who is liable to have all their abilities taken away as a result of unilateral GM decision-making.</p><p></p><p>(There's also a question about the fiction - why is the patron not bound by the pact? - but that's a separate thing.)</p><p></p><p>And DnD Beyond addresses that tension like this:</p><p></p><p style="margin-left: 20px">Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them.</p><p></p><p>That seems to put the player, not the GM, in the controlling seat as far as the existence and character of any tension is concerned.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9479583, member: 42582"] First, "disingenuous" means [I]not candid or sincere, typically by pretending that one knows less about something than one really does[/I] (from Oxford Languages via Google). So you're accusing me of not being candid or sincere - ie of lying or deceiving. (Or, alternatively, you don't know what the word means?) The accusation is rude and unwarranted. Second, what is a [I]source of conflict[/I] is up for the participants in a game to decide. I decide that my PC is an orphan - is my parentage a source of conflict and drama? or a non-issue? Neither answer is compelled. Either is open. To me, it seems pretty likely that if a player wants to exercise control over the disposition of their PC's patron, it probably means they don't want that PC-patron relationship to be a source of drama or conflict. And that wouldn't surprise me - why would a player want to build a PC who is mechanically more-or-less on a par with everyone else's, but who is liable to have all their abilities taken away as a result of unilateral GM decision-making. (There's also a question about the fiction - why is the patron not bound by the pact? - but that's a separate thing.) And DnD Beyond addresses that tension like this: [indent]Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them.[/indent] That seems to put the player, not the GM, in the controlling seat as far as the existence and character of any tension is concerned. [/QUOTE]
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