Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 9486338" data-attributes="member: 277"><p>Players Handbook 2024 review</p><p></p><p>TLDR, a new edition with the marketing lying about not being a new edition. Being an old gamer, and remembering the changes between all the editions. This is a new edition like the change between 1E and 2E. Just enough where players will get confused if they don’t remember which book they read from. And yes you can still play the 2014 adventures with little headache but this was true back when the 2E rules came out.</p><p></p><p>At 384 pages it is only 94 pages shorter than the 3 books of the original Advance Dungeons and Dragons first edition pages. The layout out is great. The art work varies from okay, good, great, and oh my gawd I only have one shade of paint.</p><p></p><p>Chapter 1 is totally great for new people.</p><p></p><p>Chapter 2 is great too. It is written for totally new people. Minor grip on the languages changes. Thumbs up for the Standard Array by Class. But Multiclass Spell caster chart on page 45 has me going hmm.</p><p></p><p>Chapter 3 is where the major changes start. All subclasses now only get their abilities at level three. This is a great change if you are going to programing software. The good thing is spell lists for the class are in the class section. Each subclass gets one page of information if the art was properly cropped.</p><p></p><p>Chapter 4 Backgrounds just moves the deck chairs around. Where in 2014 races excuse me species gave stat bumps, now your background gives you stat bumps. And now humans just get an extra feat for being human. So instead of people choosing a species to be the best build for class x, it is now going to be background y is the best build to for class x. Gripe there more art that substance in this part of the chapter.</p><p></p><p>Species again changes because why not. The good part is one page one race. Gripe in just fifty years Orcs go from green pig nose (see Return of Jedi guards) to grey skin Spanish elf eared fang dudes.</p><p></p><p>Chapter 5 Feats are now mandatory. And occasionally level locked. Some help with role playing; the others are just dice play options.</p><p></p><p>Chapter 6 rewrites the equipment lists with the additional complication of weapon mastery where you can now do damage on a miss using the graze property. The pictures of weapons and armour are nice. Tools get a light update with expanded definition on how to use or craft items with them. Some light crafting rules for equipment, healing potions, and spell scrolls are included but not much detail.</p><p></p><p>Chapter 7 Spells has some major, minor, and editing changes. An addition spell type Emanation is added but not explained to page 366. The major change is one spell per turn if it uses a spell slot.</p><p></p><p>Appendix A The multiverse is one page and one picture with a very light description of the planes. This continues WOTC tradition of showing lore to the door.</p><p></p><p>Appendix B Creature Stat Blocks give a look at what the monster manual stat blocks will be like. They just tighten up the description block.</p><p></p><p>Appendix C Rules Glossary is a welcome needed addition.</p><p></p><p>Index is great as only few cases of See something else. Everything else points to the page needed.</p><p></p><p>Problems. There are already day one errata on the electronic version. So somehow updates were needed even before it went to press, and the print copy was not delayed.</p><p></p><p>Final thoughts. Get someone to buy you the first printing copy and wait till the second printing has all the current errata before laying down your hard earn cash.</p></blockquote><p></p>
[QUOTE="jasper, post: 9486338, member: 277"] Players Handbook 2024 review TLDR, a new edition with the marketing lying about not being a new edition. Being an old gamer, and remembering the changes between all the editions. This is a new edition like the change between 1E and 2E. Just enough where players will get confused if they don’t remember which book they read from. And yes you can still play the 2014 adventures with little headache but this was true back when the 2E rules came out. At 384 pages it is only 94 pages shorter than the 3 books of the original Advance Dungeons and Dragons first edition pages. The layout out is great. The art work varies from okay, good, great, and oh my gawd I only have one shade of paint. Chapter 1 is totally great for new people. Chapter 2 is great too. It is written for totally new people. Minor grip on the languages changes. Thumbs up for the Standard Array by Class. But Multiclass Spell caster chart on page 45 has me going hmm. Chapter 3 is where the major changes start. All subclasses now only get their abilities at level three. This is a great change if you are going to programing software. The good thing is spell lists for the class are in the class section. Each subclass gets one page of information if the art was properly cropped. Chapter 4 Backgrounds just moves the deck chairs around. Where in 2014 races excuse me species gave stat bumps, now your background gives you stat bumps. And now humans just get an extra feat for being human. So instead of people choosing a species to be the best build for class x, it is now going to be background y is the best build to for class x. Gripe there more art that substance in this part of the chapter. Species again changes because why not. The good part is one page one race. Gripe in just fifty years Orcs go from green pig nose (see Return of Jedi guards) to grey skin Spanish elf eared fang dudes. Chapter 5 Feats are now mandatory. And occasionally level locked. Some help with role playing; the others are just dice play options. Chapter 6 rewrites the equipment lists with the additional complication of weapon mastery where you can now do damage on a miss using the graze property. The pictures of weapons and armour are nice. Tools get a light update with expanded definition on how to use or craft items with them. Some light crafting rules for equipment, healing potions, and spell scrolls are included but not much detail. Chapter 7 Spells has some major, minor, and editing changes. An addition spell type Emanation is added but not explained to page 366. The major change is one spell per turn if it uses a spell slot. Appendix A The multiverse is one page and one picture with a very light description of the planes. This continues WOTC tradition of showing lore to the door. Appendix B Creature Stat Blocks give a look at what the monster manual stat blocks will be like. They just tighten up the description block. Appendix C Rules Glossary is a welcome needed addition. Index is great as only few cases of See something else. Everything else points to the page needed. Problems. There are already day one errata on the electronic version. So somehow updates were needed even before it went to press, and the print copy was not delayed. Final thoughts. Get someone to buy you the first printing copy and wait till the second printing has all the current errata before laying down your hard earn cash. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Reviews
Top