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<blockquote data-quote="abirdcall" data-source="post: 9504137" data-attributes="member: 6748898"><p>I've tried out too many players who gave off yellow flags when discussing the game with them that now I just tell them they won't be right for the game.</p><p></p><p>Just better that way because once they are in the game they can just ruin the vibe even when ejected.</p><p></p><p>So in that way it sort of is on the DM. It is tougher when it is a friend of one of the players.</p><p></p><p>I actually can't remember a time when I was unsure about a player and then they ended up working out well.</p><p></p><p>Some things I look out for:</p><p></p><p>- not engaging in discussion of whether the game will be right for them including familiarizing themselves with the basic idea of the game. This often takes the form of not putting effort in which will be seen in the game as never learning the rules.</p><p></p><p>- having an initial character concept that is far from what would fit in well with the game. This is a red flag if they pushback at all on the DM when they let them know that character won't work.</p><p></p><p>- starting off with asking about rules exploits or having a character concept that screams "I found this on the internet" and/or is presented as a collection of mechanical combos rather than a narrative concept.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9504137, member: 6748898"] I've tried out too many players who gave off yellow flags when discussing the game with them that now I just tell them they won't be right for the game. Just better that way because once they are in the game they can just ruin the vibe even when ejected. So in that way it sort of is on the DM. It is tougher when it is a friend of one of the players. I actually can't remember a time when I was unsure about a player and then they ended up working out well. Some things I look out for: - not engaging in discussion of whether the game will be right for them including familiarizing themselves with the basic idea of the game. This often takes the form of not putting effort in which will be seen in the game as never learning the rules. - having an initial character concept that is far from what would fit in well with the game. This is a red flag if they pushback at all on the DM when they let them know that character won't work. - starting off with asking about rules exploits or having a character concept that screams "I found this on the internet" and/or is presented as a collection of mechanical combos rather than a narrative concept. [/QUOTE]
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