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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="KibblesTasty" data-source="post: 9431804" data-attributes="member: 6988658"><p>There's a handful, but lets use Web as an example:</p><p></p><p>In 5e 2014, web reads "Each creature that starts its turn in the webs or that enters them during <strong>its turn</strong> must make a Dexterity saving throw"</p><p></p><p>In D&D 2024 Web reads "The first time a creature enters the webs on <strong>a turn</strong> or starts its turn there, it must succeed on a Dexterity saving throw..."</p><p></p><p>So the key difference here is you cast webs, and then shoved them into the spell previously, nothing would happen until they started their turn there. They could still get caught in it, but it would only be one save, just like if you cast in their space. Now if they get shoved in before starting their turn, they have to save twice. Once when they get shoved in, and once when they start their turn.</p><p></p><p></p><p></p><p>Not going to argue that! We only know if they are bugs based on intentions, and I don't know their intentions. But a lot of very strange interactions! I don't think they intend for a lot of these things, but I cannot know that.</p><p></p><p>My feeling is that a lot of these were not intentional, but that's just me going over the descriptions, feel of them in gameplay, or the mixed consequences. For example, I'm pretty sure its not intended that Sunned doesn't prevent you from moving, because in the Monk Stunning Strike feature if the target passes the save, it moves at half speed... which means they actually move slower if they pass the save than if they fail it! Whoever was writing the feature almost certainly thought Stunned stopped you from moving still in D&D 2024... but I cannot know that, so it is still just an opinion!</p><p></p><p>Also, I should note here that I was actually wrong on Repelling Blast. Someone pointed it does actually have a Large size maximum now, which I'd seen, but forgotten when typing up the list. Originally I wasn't going to include the minor nitpicks, but figured it was adding them for the sake of being complete, so those were somewhat more off the cuff.</p><p></p><p>This list is mostly just a summary of things that a DM can evaluate to see if they want to switch over, or be wary of if thy do switch over, since a lot of them can bork an encounter if you aren't expecting them (Giant Insect).</p><p></p><p>I don't come by these forums often, but will try to keep an eye out to answer any questions/explain things if needed (or update the list) for a bit!</p></blockquote><p></p>
[QUOTE="KibblesTasty, post: 9431804, member: 6988658"] There's a handful, but lets use Web as an example: In 5e 2014, web reads "Each creature that starts its turn in the webs or that enters them during [B]its turn[/B] must make a Dexterity saving throw" In D&D 2024 Web reads "The first time a creature enters the webs on [B]a turn[/B] or starts its turn there, it must succeed on a Dexterity saving throw..." So the key difference here is you cast webs, and then shoved them into the spell previously, nothing would happen until they started their turn there. They could still get caught in it, but it would only be one save, just like if you cast in their space. Now if they get shoved in before starting their turn, they have to save twice. Once when they get shoved in, and once when they start their turn. Not going to argue that! We only know if they are bugs based on intentions, and I don't know their intentions. But a lot of very strange interactions! I don't think they intend for a lot of these things, but I cannot know that. My feeling is that a lot of these were not intentional, but that's just me going over the descriptions, feel of them in gameplay, or the mixed consequences. For example, I'm pretty sure its not intended that Sunned doesn't prevent you from moving, because in the Monk Stunning Strike feature if the target passes the save, it moves at half speed... which means they actually move slower if they pass the save than if they fail it! Whoever was writing the feature almost certainly thought Stunned stopped you from moving still in D&D 2024... but I cannot know that, so it is still just an opinion! Also, I should note here that I was actually wrong on Repelling Blast. Someone pointed it does actually have a Large size maximum now, which I'd seen, but forgotten when typing up the list. Originally I wasn't going to include the minor nitpicks, but figured it was adding them for the sake of being complete, so those were somewhat more off the cuff. This list is mostly just a summary of things that a DM can evaluate to see if they want to switch over, or be wary of if thy do switch over, since a lot of them can bork an encounter if you aren't expecting them (Giant Insect). I don't come by these forums often, but will try to keep an eye out to answer any questions/explain things if needed (or update the list) for a bit! [/QUOTE]
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