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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="KibblesTasty" data-source="post: 9431926" data-attributes="member: 6988658"><p>Looking it up briefly the 900 number I had in mind came from a post calculating the total damage they could do with in a turn with it, not just the Scorching Ray. It is definitely a somewhat silly build; there's a lot of little optimizations in D&D 2024 that can get quite out of hand!</p><p></p><p>To be clear though, I don't think this is the biggest problem, and I don't really think it matters much exactly what it totals once we've sailed passed 200-300 damage. But as it is the highest damage in the game and probably not intended (though I cannot read their minds!), seems worth mentioning.</p><p></p><p>Personally, I think things like Giant Insect, Summon Undead, Conjure Fey with their Legendary Resistance bypassing effects are a bigger problem for me (and how I would have to adapt how I play to account for them if I were to allow them) as they come online earlier. Or even Armor of Agathys, being a bonus action and combining with other sources of temporary hit points like Polymorph (which can be >100 temporary hit points easily)!</p><p></p><p>I'm just disappointed that I think there's easily more problematic spells in D&D 2024 than there was in 5e 2014, as that was the biggest thing I was hoping to see fixed. My view is that a decent chunk of the problems at high levels come from a few spells, so to see the roster of 'problem spells' (for me, anyway!) grow and not shrink bums me out, though definitely think that's a subjective opinion!</p></blockquote><p></p>
[QUOTE="KibblesTasty, post: 9431926, member: 6988658"] Looking it up briefly the 900 number I had in mind came from a post calculating the total damage they could do with in a turn with it, not just the Scorching Ray. It is definitely a somewhat silly build; there's a lot of little optimizations in D&D 2024 that can get quite out of hand! To be clear though, I don't think this is the biggest problem, and I don't really think it matters much exactly what it totals once we've sailed passed 200-300 damage. But as it is the highest damage in the game and probably not intended (though I cannot read their minds!), seems worth mentioning. Personally, I think things like Giant Insect, Summon Undead, Conjure Fey with their Legendary Resistance bypassing effects are a bigger problem for me (and how I would have to adapt how I play to account for them if I were to allow them) as they come online earlier. Or even Armor of Agathys, being a bonus action and combining with other sources of temporary hit points like Polymorph (which can be >100 temporary hit points easily)! I'm just disappointed that I think there's easily more problematic spells in D&D 2024 than there was in 5e 2014, as that was the biggest thing I was hoping to see fixed. My view is that a decent chunk of the problems at high levels come from a few spells, so to see the roster of 'problem spells' (for me, anyway!) grow and not shrink bums me out, though definitely think that's a subjective opinion! [/QUOTE]
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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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