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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="KibblesTasty" data-source="post: 9432112" data-attributes="member: 6988658"><p>I just find the new version of this much more trouble, since it comes online at much lower level, and now they can go more than twice as fast. Cheese grating people with Spike Growth has always been at thing, but its definitely at new peak in D&D 2024 so far. The system just has so much position control and ways to move and dropkick around the monsters. I'd personally just ban out Spike Growth from D&D 2024 if I kept playing it outside of playtesting for my own testing.</p><p></p><p></p><p>Well, the downside is that many folks won't think balance is better or the rules are cleaner, such being the subjective nature of these things. I suspect the ones that do will switch, and the ones that don't, won't. Personally, I reckon I'm in the later camp at the end of the day. That's probably too deep to tackle holistically in my brief Sly Flourish-prompted visit to these forums though!</p><p></p><p>But I'll keep diving into the new rules either way for now, as it's sort of my job to know how they work, even if it currently looks like most my audience won't be switching over the new ruleset. It's been neat coming over to these forums and seeing a pretty unique set of perspectives compared to a lot of places though! Good mix of opinions here.</p><p></p><p>Thanks for all the thoughts! I enjoyed reading what you (and everyone else are) are thinking. I'll check back in on this thread a bit down the road if it is still going, and keep the list updated on the reddit post side for folks that want to add anything (and perhaps work on the mirror image list of the things improved by the edition as well if I don't see a good one floating around).</p></blockquote><p></p>
[QUOTE="KibblesTasty, post: 9432112, member: 6988658"] I just find the new version of this much more trouble, since it comes online at much lower level, and now they can go more than twice as fast. Cheese grating people with Spike Growth has always been at thing, but its definitely at new peak in D&D 2024 so far. The system just has so much position control and ways to move and dropkick around the monsters. I'd personally just ban out Spike Growth from D&D 2024 if I kept playing it outside of playtesting for my own testing. Well, the downside is that many folks won't think balance is better or the rules are cleaner, such being the subjective nature of these things. I suspect the ones that do will switch, and the ones that don't, won't. Personally, I reckon I'm in the later camp at the end of the day. That's probably too deep to tackle holistically in my brief Sly Flourish-prompted visit to these forums though! But I'll keep diving into the new rules either way for now, as it's sort of my job to know how they work, even if it currently looks like most my audience won't be switching over the new ruleset. It's been neat coming over to these forums and seeing a pretty unique set of perspectives compared to a lot of places though! Good mix of opinions here. Thanks for all the thoughts! I enjoyed reading what you (and everyone else are) are thinking. I'll check back in on this thread a bit down the road if it is still going, and keep the list updated on the reddit post side for folks that want to add anything (and perhaps work on the mirror image list of the things improved by the edition as well if I don't see a good one floating around). [/QUOTE]
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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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