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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Charlaquin" data-source="post: 9432340" data-attributes="member: 6779196"><p>It’s not that you can shield bash. It’s that you can have a shield in one hand, a scimitar in the other, and a second scimitar sheathed on your belt. Then you can attack with the scimitar, sheath it as part of the attack action, and then attack with the other, drawing it as part of the attack action.</p><p></p><p>This is an obvious bug in the interaction between the wording of the rules for the attack action (which allows you to draw or stow one weapon whenever you make an attack as part of the attack action - a much cleaner rule than the 2014 free item interaction per turn IMO) and the Nick weapon mastery property (which allows you to make the extra attack of the Light weapon property as part of the attack action instead of as a bonus action). This quirk of the wording enables a number of weird weapon swapping tricks, because it gives you one more draw/stow per turn than the designers were likely counting on.</p><p></p><p>On the bright side, it’s very easy to shut down by simply saying you can’t draw or stow a weapon as part of the attack with the Nick property, and it’s also not particularly overpowered, even if it is a little silly.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9432340, member: 6779196"] It’s not that you can shield bash. It’s that you can have a shield in one hand, a scimitar in the other, and a second scimitar sheathed on your belt. Then you can attack with the scimitar, sheath it as part of the attack action, and then attack with the other, drawing it as part of the attack action. This is an obvious bug in the interaction between the wording of the rules for the attack action (which allows you to draw or stow one weapon whenever you make an attack as part of the attack action - a much cleaner rule than the 2014 free item interaction per turn IMO) and the Nick weapon mastery property (which allows you to make the extra attack of the Light weapon property as part of the attack action instead of as a bonus action). This quirk of the wording enables a number of weird weapon swapping tricks, because it gives you one more draw/stow per turn than the designers were likely counting on. On the bright side, it’s very easy to shut down by simply saying you can’t draw or stow a weapon as part of the attack with the Nick property, and it’s also not particularly overpowered, even if it is a little silly. [/QUOTE]
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