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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="KibblesTasty" data-source="post: 9432383" data-attributes="member: 6988658"><p>Based on the copious feedback the list got from various places after reaching a bit of a wider audience that I was thinking about originally, I've made some updates to make it a little bit more clear, and divided it into four categories:</p><p></p><p><strong>"Actual Mistakes"</strong> are things that, major or minor, are just mistakes that should be errata'd in the future; these are rules that almost certainly don't function correctly. <strong>"Rules Oddities (Probably Mistakes)"</strong> are things that seemed to be intentional changes, but have probably have unintended consequences if used as written. <strong>"Things I Sort of Hate"</strong> are just things that are either obnoxious in the course of play, massively powercreep the players, or otherwise are changes I think make the game worse. Lastly, <strong>"Carried Over Problems"</strong> things they either tried and failed to fix, or didn't try to fix at all.</p><p><a href="https://old.reddit.com/r/KibblesTasty/comments/1eoxg8f/summary_of_dd_2024_rules_issues/" target="_blank"><strong>https://old.reddit.com/r/KibblesTasty/comments/1eoxg8f/summary_of_dd_2024_rules_issues/</strong></a></p><p></p><p>To be abundantly clear though, I'm not an advocate for these exploits. I typically DM the game, and I make content for it as a living. I evaluate rules from a player point of view, because I want to know how the players will think the rules work when they read them (or, perhaps more likely, hear about them online, through forums like this, social media, or YouTube videos).</p><p></p><p>Just to take an example, the whole reason Legendary Resistance exists is in 5e so the DM has a built in way to say 'nope, the big boss monster is not paralyzed and the fight is not over yet' (love or hate Legendary Resistance, that's its intended function). So that the new rules give you, for example, a way to paralyze a monster bypassing Legendary Resistance without exploiting any interaction (and using everything <em>as designed</em> and how the player would think they work reading their abilities, if possibly by oversight) is something I (as a DM) would want a head's up on.</p><p></p><p>Thanks for all the thoughts and feedback, and feel free to let me know if there's anything else that should go on the list in the context it exists. Think less of is a manual of rules exploits, and more of as a lighthouse to rules hazards.</p><p></p><p>Or, to save people here the trip reddit:</p></blockquote><p></p>
[QUOTE="KibblesTasty, post: 9432383, member: 6988658"] Based on the copious feedback the list got from various places after reaching a bit of a wider audience that I was thinking about originally, I've made some updates to make it a little bit more clear, and divided it into four categories: [B]"Actual Mistakes"[/B] are things that, major or minor, are just mistakes that should be errata'd in the future; these are rules that almost certainly don't function correctly. [B]"Rules Oddities (Probably Mistakes)"[/B] are things that seemed to be intentional changes, but have probably have unintended consequences if used as written. [B]"Things I Sort of Hate"[/B] are just things that are either obnoxious in the course of play, massively powercreep the players, or otherwise are changes I think make the game worse. Lastly, [B]"Carried Over Problems"[/B] things they either tried and failed to fix, or didn't try to fix at all. [URL='https://old.reddit.com/r/KibblesTasty/comments/1eoxg8f/summary_of_dd_2024_rules_issues/'][B]https://old.reddit.com/r/KibblesTasty/comments/1eoxg8f/summary_of_dd_2024_rules_issues/[/B][/URL] To be abundantly clear though, I'm not an advocate for these exploits. I typically DM the game, and I make content for it as a living. I evaluate rules from a player point of view, because I want to know how the players will think the rules work when they read them (or, perhaps more likely, hear about them online, through forums like this, social media, or YouTube videos). Just to take an example, the whole reason Legendary Resistance exists is in 5e so the DM has a built in way to say 'nope, the big boss monster is not paralyzed and the fight is not over yet' (love or hate Legendary Resistance, that's its intended function). So that the new rules give you, for example, a way to paralyze a monster bypassing Legendary Resistance without exploiting any interaction (and using everything [I]as designed[/I] and how the player would think they work reading their abilities, if possibly by oversight) is something I (as a DM) would want a head's up on. Thanks for all the thoughts and feedback, and feel free to let me know if there's anything else that should go on the list in the context it exists. Think less of is a manual of rules exploits, and more of as a lighthouse to rules hazards. Or, to save people here the trip reddit: [/QUOTE]
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