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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="mellored" data-source="post: 9432402" data-attributes="member: 6801209"><p>If you built to grapple, you where going to grapple nearly every turn.</p><p></p><p>The ceiling has been lowered, and the floor raised. Yes. True for the majority of things.</p><p></p><p>Let me go though the list.</p><p></p><p>[Spoiler=wording adjustments]</p><p>One Handed Dual Wielding / Multiple Weapon “Dueling” / Just So Much</p><p>RAI: need to be using 2 hands to two weapon fight. The intention is clear and they said as much in the reveal article.</p><p></p><p>Stealth</p><p>RAI: harder to determine exactly, but presumably "find you" is supposed to include "when you lose cover".</p><p></p><p>Poisoned Misses:</p><p>RAI: poison ends when you deal damage.</p><p>[/Spoiler]</p><p></p><p>[Spoiler=same as before]</p><p>Light Hammer: still a d4</p><p></p><p>Irrelevant Reloading: you could always drop the weapon and draw another.</p><p></p><p>Roadkill Ragdoll (Cheese Grater): this got a nerfed, but still really powerful.</p><p></p><p>Putrid Paralysis: exactly the same.</p><p></p><p>Martial Exhaustion: exhaustion never affected save DC.</p><p></p><p>Find Traps: same.</p><p></p><p>Unbreakable Magical Forces: force cage got nerfed.</p><p></p><p>Somatic Components: dumb rule is still dumb, and will still be ignored.</p><p></p><p>Minor Illusion: you could always hide behind illusions.</p><p></p><p>Suggestion: not really any different.</p><p></p><p>Animate Dead is still there: yes.</p><p>[/Spoiler]</p><p></p><p>[Spoiler=might be an issue]</p><p>Stunned Movement: hard to say if this was intended or not.</p><p></p><p>Giant Insects. Better than before, but still probably too strong.</p><p></p><p>Conjure Minor Elemental.</p><p></p><p>Hallow with Divine Intervention: You could already do this with Wish, but bringing it down a few levels is potentially an issue.</p><p></p><p>Spirit Grater: you could always push enemies in and out of zones. But being able to push the Cleric around is certainly odd. Though I don't think it's better than just attacking.</p><p>[/Spoiler]</p><p></p><p>[Spoiler=not an issue]</p><p>Allied Bowling Balls: you still need to be 2 sizes larger. Shove doesn't change that.</p><p></p><p>Shield Toggling. You end your turn without a weapon.</p><p></p><p>Opportunity Shoves / Buff Slap: these are fun teamwork. Possibly not intended, but not a problem.</p><p></p><p>See Hidden Creatures: see invisibility is a niche spell. Giving it a little more power isn't bad.</p><p></p><p>Double Dipping: this was rampant in 2014, but fixed for 2024.</p><p></p><p>Infinite Armor of Agathys: seems like this is an intentional buff.</p><p></p><p>Double Cast: seems fine to me.</p><p></p><p>Defensive Duelist: needed to scale</p><p></p><p>Getting Weapon Mastery: no idea what you mean by niche protection. 2-handers should do more damage.</p><p></p><p>Stacking different slows: always been easy to immobilize with teamwork.</p><p></p><p>True polymorph no longer ‘works’: it needed a nerf.</p><p></p><p>True strike: does more damage, but you lose any additional effects.</p><p></p><p>Repelling Blast: is nerfed (though i don't think it needed to be.</p><p></p><p>Heat Metal: fixed the cast and run exploit.</p><p></p><p>Mirror Image: slightly buffed but a lot easier to use. Now just absorbs 3 attacks.</p><p></p><p>Divne Favor: it's fine. Hunter's Mark does 40% more damage.</p><p>[/Spoiler]</p><p></p><p></p><p>It's nice to have it compiled. Thanks for that.</p><p></p><p>But half the complaints are about things they didn't change. And I disagree with most others.</p></blockquote><p></p>
[QUOTE="mellored, post: 9432402, member: 6801209"] If you built to grapple, you where going to grapple nearly every turn. The ceiling has been lowered, and the floor raised. Yes. True for the majority of things. Let me go though the list. [Spoiler=wording adjustments] One Handed Dual Wielding / Multiple Weapon “Dueling” / Just So Much RAI: need to be using 2 hands to two weapon fight. The intention is clear and they said as much in the reveal article. Stealth RAI: harder to determine exactly, but presumably "find you" is supposed to include "when you lose cover". Poisoned Misses: RAI: poison ends when you deal damage. [/Spoiler] [Spoiler=same as before] Light Hammer: still a d4 Irrelevant Reloading: you could always drop the weapon and draw another. Roadkill Ragdoll (Cheese Grater): this got a nerfed, but still really powerful. Putrid Paralysis: exactly the same. Martial Exhaustion: exhaustion never affected save DC. Find Traps: same. Unbreakable Magical Forces: force cage got nerfed. Somatic Components: dumb rule is still dumb, and will still be ignored. Minor Illusion: you could always hide behind illusions. Suggestion: not really any different. Animate Dead is still there: yes. [/Spoiler] [Spoiler=might be an issue] Stunned Movement: hard to say if this was intended or not. Giant Insects. Better than before, but still probably too strong. Conjure Minor Elemental. Hallow with Divine Intervention: You could already do this with Wish, but bringing it down a few levels is potentially an issue. Spirit Grater: you could always push enemies in and out of zones. But being able to push the Cleric around is certainly odd. Though I don't think it's better than just attacking. [/Spoiler] [Spoiler=not an issue] Allied Bowling Balls: you still need to be 2 sizes larger. Shove doesn't change that. Shield Toggling. You end your turn without a weapon. Opportunity Shoves / Buff Slap: these are fun teamwork. Possibly not intended, but not a problem. See Hidden Creatures: see invisibility is a niche spell. Giving it a little more power isn't bad. Double Dipping: this was rampant in 2014, but fixed for 2024. Infinite Armor of Agathys: seems like this is an intentional buff. Double Cast: seems fine to me. Defensive Duelist: needed to scale Getting Weapon Mastery: no idea what you mean by niche protection. 2-handers should do more damage. Stacking different slows: always been easy to immobilize with teamwork. True polymorph no longer ‘works’: it needed a nerf. True strike: does more damage, but you lose any additional effects. Repelling Blast: is nerfed (though i don't think it needed to be. Heat Metal: fixed the cast and run exploit. Mirror Image: slightly buffed but a lot easier to use. Now just absorbs 3 attacks. Divne Favor: it's fine. Hunter's Mark does 40% more damage. [/Spoiler] It's nice to have it compiled. Thanks for that. But half the complaints are about things they didn't change. And I disagree with most others. [/QUOTE]
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