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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9433980" data-attributes="member: 7037492"><p>Could you give examples of fixes/test things that wouldn't be backwards compatible? As the numbers are the same, the core mechanics are the same, even big stuff like Arcane/Divine/Primal spell list split could get handled with a footnote saying 'if old stuff refers to Wizard spell lists, just use arcane'... Any published adventures work just fine with the new stuff (unless an enemy is said to cast Feeblemind, I guess).</p><p></p><p>Basically, the system is not changing, and any character options aren't going to change anything. Especially when you aren't mix-and-matching with complete freedom anyway, you're basically playing a 2024 or a 2014 character (who happen to share custody of poor Tasha in the middle).</p><p></p><p>What I'm saying is, any limits set on the design are set by WotC themselves, and most of that is through a rushed/mishandled development -> release cycle. Nothing is forcing their hand on design, as we're talking about small details (many of which are just bolt-ons, like weapon masteries, or once again redefining how Stealth works), not completely replacing the system (like if we didn't have hitpoints any more, but instead used Mutants & Masterminds's damage saves).</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9433980, member: 7037492"] Could you give examples of fixes/test things that wouldn't be backwards compatible? As the numbers are the same, the core mechanics are the same, even big stuff like Arcane/Divine/Primal spell list split could get handled with a footnote saying 'if old stuff refers to Wizard spell lists, just use arcane'... Any published adventures work just fine with the new stuff (unless an enemy is said to cast Feeblemind, I guess). Basically, the system is not changing, and any character options aren't going to change anything. Especially when you aren't mix-and-matching with complete freedom anyway, you're basically playing a 2024 or a 2014 character (who happen to share custody of poor Tasha in the middle). What I'm saying is, any limits set on the design are set by WotC themselves, and most of that is through a rushed/mishandled development -> release cycle. Nothing is forcing their hand on design, as we're talking about small details (many of which are just bolt-ons, like weapon masteries, or once again redefining how Stealth works), not completely replacing the system (like if we didn't have hitpoints any more, but instead used Mutants & Masterminds's damage saves). [/QUOTE]
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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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