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*Dungeons & Dragons
D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Chaosmancer" data-source="post: 9436146" data-attributes="member: 6801228"><p>They did use internal playtesters. They did read the comments in UA's, as they consistently and repeatedly stated. Would more testing have caught some of these things? Maybe. But if the playtesters understood the rule change for throwing javelins was for throwing javelins... would they have even considered drawing and dropping four different weapons on the ground? I mean, unless you are literally carrying 12+ weapons, that strategy isn't one that lasts for the entire fight, so while it is goofy, they likely never bothered with it, because the benefit wasn't worth the cost and didn't fit with how they played.</p><p></p><p></p><p></p><p>I disagree. People optimize making sandwiches. You will never stop optimizers from optimizing, it is literally impossible. And the harder you lock down "edge cases" so that they cannot happen, the more you restrict creative play. If there is a paragraph describing to me all the ways I can and cannot use weapons, then sure you might prevent Mister Goofs from drawing a mace, Shortsword, flail then greataxe, but you might also prevent Jim from rushing forward, grabbing two mummy urns and smashing them open against the enemies. Because "the rules say" becomes the iron law, so no one does anything that might be problematic.</p><p></p><p></p><p></p><p>It was likely running out of time. We know the playtest got delayed, we know production got delayed. The Monster Manual certainly wasn't planned to be released in 2025. And yeah, that isn't great. I bet all of them wish they had more time. But they didn't.</p><p></p><p></p><p></p><p>Right but... is Giant Insect doing that unintentional? I don't have the book to comment on the HP, that might be an error, but the web shot stopping everything from ghosts to dragons... might be intended. You don't have to like that, but that doesn't mean it was sloppy rules writing. Because honestly, ever since I've heard of this web shot ability, I've been excited. It sounds like it will be a fun, cinematic thing to use. And as a 4th level spell, being able to recreate the effects of a 2nd level spell but with fall damage... doesn't sound terribly out of line actually. Powerful? Certainly, but too powerful for a 7th level character using their most powerful ability? It isn't like reducing an enemies speed to zero is a hard effect to apply, it just normally isn't applied via range.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9436146, member: 6801228"] They did use internal playtesters. They did read the comments in UA's, as they consistently and repeatedly stated. Would more testing have caught some of these things? Maybe. But if the playtesters understood the rule change for throwing javelins was for throwing javelins... would they have even considered drawing and dropping four different weapons on the ground? I mean, unless you are literally carrying 12+ weapons, that strategy isn't one that lasts for the entire fight, so while it is goofy, they likely never bothered with it, because the benefit wasn't worth the cost and didn't fit with how they played. I disagree. People optimize making sandwiches. You will never stop optimizers from optimizing, it is literally impossible. And the harder you lock down "edge cases" so that they cannot happen, the more you restrict creative play. If there is a paragraph describing to me all the ways I can and cannot use weapons, then sure you might prevent Mister Goofs from drawing a mace, Shortsword, flail then greataxe, but you might also prevent Jim from rushing forward, grabbing two mummy urns and smashing them open against the enemies. Because "the rules say" becomes the iron law, so no one does anything that might be problematic. It was likely running out of time. We know the playtest got delayed, we know production got delayed. The Monster Manual certainly wasn't planned to be released in 2025. And yeah, that isn't great. I bet all of them wish they had more time. But they didn't. Right but... is Giant Insect doing that unintentional? I don't have the book to comment on the HP, that might be an error, but the web shot stopping everything from ghosts to dragons... might be intended. You don't have to like that, but that doesn't mean it was sloppy rules writing. Because honestly, ever since I've heard of this web shot ability, I've been excited. It sounds like it will be a fun, cinematic thing to use. And as a 4th level spell, being able to recreate the effects of a 2nd level spell but with fall damage... doesn't sound terribly out of line actually. Powerful? Certainly, but too powerful for a 7th level character using their most powerful ability? It isn't like reducing an enemies speed to zero is a hard effect to apply, it just normally isn't applied via range. [/QUOTE]
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