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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="KibblesTasty" data-source="post: 9436175" data-attributes="member: 6988658"><p>So there is two ways to go about this. Either they read the UA comments, where a lot of people pointed that weapon toggled worked, and they <em>intentionally</em> left it in, or they didn't read the UA comments. Take your pick which outcome you believe! I choose to believe they didn't read the comments pointing it out, because they seem to be unaware of how it worked in interviews and articles, but that's just situational evidence.</p><p></p><p></p><p>Stopping optimization isn't the goal, and I never said it was or should be. Fixing exploits that are <em>only valuable</em> to optimizers and no one else is the goal. This is the quality we ask for from 3rd party content (I should know, people ask it from me by the hundreds, quite insistently!)</p><p></p><p></p><p>We are in agreement there. But they are the one that made the deadlines. They are the one that are now going to ask us to pay for the unfinished content. I would prefer they finished the content before selling it. This is an edition refresh coming 10 years after the edition. There was no actual urgency here beyond the urgency they created because they thought the anniversary was a marketing angle, but their marketing angle isn't important to me.</p><p></p><p></p><p>I don't know what 2nd level spell you view it as emulating, but I'm aware of no 2nd level spell that drops speed to 0 while bypassing Legendary Resistance, and if I did, I would definitely be complaining about it too. Maybe I'm missing something. Earthbind? Web? Those both definitely have saving throws, and there's a good reason they have saving throws. Legendary Resistances entire purpose is because 1 spell shutting down a monster was deemed to be a bad thing.</p><p></p><p></p><p>I actually cannot think of any other way to do it without a save. Definitely one I might be missing, but its pretty unique. Even Grapple is a save now. Just to be really clear here, my main problem is that it has no save.</p><p></p><p>The DM can counter anything, but I just don't see why spells should bypass the specific tools given to them to prevent the problem that spell would cause. Even if it had a save it would be one of the best spells in the game.</p><p></p><p>I'm not the arbiter of truth or balance, so my opinion is no more valid than yours if the spell is broken, but I would hate to inflict that on DMs if I'd written it and turned a bunch of their cool bosses encounters into anticlimactic piñatas.</p><p></p><p>So... it it unintentional? I have no idea, but I choose to believe it is, because that's a lot better than the alternative.</p><p></p><p>Though yes, the hit point formula definitely unintentional and is just written wrong (it's just missing the part where it should be 10 per level above 4th, not 10 per level), because, well, it seems they didn't edit the book all that carefully.</p></blockquote><p></p>
[QUOTE="KibblesTasty, post: 9436175, member: 6988658"] So there is two ways to go about this. Either they read the UA comments, where a lot of people pointed that weapon toggled worked, and they [I]intentionally[/I] left it in, or they didn't read the UA comments. Take your pick which outcome you believe! I choose to believe they didn't read the comments pointing it out, because they seem to be unaware of how it worked in interviews and articles, but that's just situational evidence. Stopping optimization isn't the goal, and I never said it was or should be. Fixing exploits that are [I]only valuable[/I] to optimizers and no one else is the goal. This is the quality we ask for from 3rd party content (I should know, people ask it from me by the hundreds, quite insistently!) We are in agreement there. But they are the one that made the deadlines. They are the one that are now going to ask us to pay for the unfinished content. I would prefer they finished the content before selling it. This is an edition refresh coming 10 years after the edition. There was no actual urgency here beyond the urgency they created because they thought the anniversary was a marketing angle, but their marketing angle isn't important to me. I don't know what 2nd level spell you view it as emulating, but I'm aware of no 2nd level spell that drops speed to 0 while bypassing Legendary Resistance, and if I did, I would definitely be complaining about it too. Maybe I'm missing something. Earthbind? Web? Those both definitely have saving throws, and there's a good reason they have saving throws. Legendary Resistances entire purpose is because 1 spell shutting down a monster was deemed to be a bad thing. I actually cannot think of any other way to do it without a save. Definitely one I might be missing, but its pretty unique. Even Grapple is a save now. Just to be really clear here, my main problem is that it has no save. The DM can counter anything, but I just don't see why spells should bypass the specific tools given to them to prevent the problem that spell would cause. Even if it had a save it would be one of the best spells in the game. I'm not the arbiter of truth or balance, so my opinion is no more valid than yours if the spell is broken, but I would hate to inflict that on DMs if I'd written it and turned a bunch of their cool bosses encounters into anticlimactic piñatas. So... it it unintentional? I have no idea, but I choose to believe it is, because that's a lot better than the alternative. Though yes, the hit point formula definitely unintentional and is just written wrong (it's just missing the part where it should be 10 per level above 4th, not 10 per level), because, well, it seems they didn't edit the book all that carefully. [/QUOTE]
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