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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Daztur" data-source="post: 9436230" data-attributes="member: 55680"><p>I see how that makes sense in game terms but the flavor of dragging people through spikes not hurting them at all is just painful to me. The ways in which 5.5e seems to be pushing back against "rulings not rules" goes against how I like my D&D and making DM rulings that further that even more is something I'd prefer to avoid if at all possible.</p><p></p><p></p><p></p><p>Yeah, it is that powerful. See the number crunching upthread. The thing is cheesegrater strategies were ALREADY plenty powerful in 5e and monks have gotten a number of interlocking buffs to doing this that moves it from powerful to ludicrous. Notably:</p><p></p><p>1. Being able to grapple with Dex.</p><p></p><p>2. Being able to pick up Tavern Brawler easily through a background that's already good for monks (sailor).</p><p></p><p>3. Being able to dash as a bonus action more easily.</p><p></p><p>4. You can now move at full speed while grappling someone, which literally DOUBLES damage with this tactic all by itself.</p><p></p><p>The sheer speed a properly-buffed monk is capable of is rather ludicrous which means that the damage can scale into game-breaking territory with ease.</p><p></p><p>And I'm really surprised that this sort of thing slipped through to publication since cheesegrater builds were veeeeeeeeeeeeeeery commonly posted on places like r/3d6 so WotC had to know about them (they're sort of the 5e version of 3.5e trip or charger builds) and whole swathes of the additional material in 5.5e is about forcing movement. It's just a real headscratcher that the most basic means of forcing movement is so busted especially when "I'm gonna drag this dude through the spies" is such an obvious tactic that makes perfect sense without any metagame shenanigans.</p><p></p><p>Also even ASIDE from cheesegrater stuff the ability of monks to grap someone and zip to the other end of the map and leave the dude there is potentially VERY VERY powerful and WotC just doesn't seem to have considered the implications of that kind of very obvious even to newbies tactic at all.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9436230, member: 55680"] I see how that makes sense in game terms but the flavor of dragging people through spikes not hurting them at all is just painful to me. The ways in which 5.5e seems to be pushing back against "rulings not rules" goes against how I like my D&D and making DM rulings that further that even more is something I'd prefer to avoid if at all possible. Yeah, it is that powerful. See the number crunching upthread. The thing is cheesegrater strategies were ALREADY plenty powerful in 5e and monks have gotten a number of interlocking buffs to doing this that moves it from powerful to ludicrous. Notably: 1. Being able to grapple with Dex. 2. Being able to pick up Tavern Brawler easily through a background that's already good for monks (sailor). 3. Being able to dash as a bonus action more easily. 4. You can now move at full speed while grappling someone, which literally DOUBLES damage with this tactic all by itself. The sheer speed a properly-buffed monk is capable of is rather ludicrous which means that the damage can scale into game-breaking territory with ease. And I'm really surprised that this sort of thing slipped through to publication since cheesegrater builds were veeeeeeeeeeeeeeery commonly posted on places like r/3d6 so WotC had to know about them (they're sort of the 5e version of 3.5e trip or charger builds) and whole swathes of the additional material in 5.5e is about forcing movement. It's just a real headscratcher that the most basic means of forcing movement is so busted especially when "I'm gonna drag this dude through the spies" is such an obvious tactic that makes perfect sense without any metagame shenanigans. Also even ASIDE from cheesegrater stuff the ability of monks to grap someone and zip to the other end of the map and leave the dude there is potentially VERY VERY powerful and WotC just doesn't seem to have considered the implications of that kind of very obvious even to newbies tactic at all. [/QUOTE]
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