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General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Bacon Bits" data-source="post: 9436787" data-attributes="member: 6777737"><p>I'm just going to generally rule that you can't be affected by the same DOT effect more than once a round, but allow an exception for egregious instances at DM's discretion. The rules don't really need the general rule to handle corner cases like, "What if you zig-zag through a wall of fire?" because it kind of doesn't come up. I need the general rule to handle stuff like, "One by one we pick up the Cleric concentrating on Spirit Guardians and make a circuit of the room to do another Nd8 damage to every enemy," or, "we push him into the fire, then pull him out, then push him back in, then pull him back out...." I need the general rule to be what they designed DOT effects against: a damage cap of one hit per round.</p><p></p><p>Until you start trying to abuse the fact that the damage is "capped" so you don't have to worry about taking more damage and it's "safe" to zig-zag through the wall of fire.</p><p></p><p>You don't get to cheat game balance <em>or</em> cheat game world physics. That's why there's a referee at the table. I'm playing the game world realistically, so <em>of course</em> it never works like you want. Murphy's Law isn't just in the real world.</p><p></p><p>Does that mean the game rules aren't written kinda wonky and with a very unhelpful phrasing? Of course not. Knowing the rules are broken but you can change them doesn't mean they're not broken rules. That's the Oberoni Fallacy. But knowing the rules are broken also doesn't mean you're <em>not</em> supposed to change them as appropriate at the table. The Player's Handbook is not a suicide pact.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9436787, member: 6777737"] I'm just going to generally rule that you can't be affected by the same DOT effect more than once a round, but allow an exception for egregious instances at DM's discretion. The rules don't really need the general rule to handle corner cases like, "What if you zig-zag through a wall of fire?" because it kind of doesn't come up. I need the general rule to handle stuff like, "One by one we pick up the Cleric concentrating on Spirit Guardians and make a circuit of the room to do another Nd8 damage to every enemy," or, "we push him into the fire, then pull him out, then push him back in, then pull him back out...." I need the general rule to be what they designed DOT effects against: a damage cap of one hit per round. Until you start trying to abuse the fact that the damage is "capped" so you don't have to worry about taking more damage and it's "safe" to zig-zag through the wall of fire. You don't get to cheat game balance [I]or[/I] cheat game world physics. That's why there's a referee at the table. I'm playing the game world realistically, so [I]of course[/I] it never works like you want. Murphy's Law isn't just in the real world. Does that mean the game rules aren't written kinda wonky and with a very unhelpful phrasing? Of course not. Knowing the rules are broken but you can change them doesn't mean they're not broken rules. That's the Oberoni Fallacy. But knowing the rules are broken also doesn't mean you're [I]not[/I] supposed to change them as appropriate at the table. The Player's Handbook is not a suicide pact. [/QUOTE]
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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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