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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="KibblesTasty" data-source="post: 9437207" data-attributes="member: 6988658"><p>It's also possible that they laid off the blokes reading the comments, and the rest were too busy to pick up the slack there.</p><p></p><p>It's worth keeping in the back of our mind that when it seems like they were crunched on time, seems like maybe things were rushed, seems like things got sloppy... they laid off >1,000 people, while the executive folks say 'oh that was just back office people' we know that's not true, because we some of the people that got laid off.</p><p></p><p>When I find myself wondering how they got here, remembering that the had deep cuts in their staff near what would have been final stretch of development on the system does seem to line up. I've been through a lot of crunch in my life (I used to work in the video game industry... crunch is a given there), and thinking about losing a large chunk of your team, in the final push makes very little sense.</p><p></p><p>Heavily into opinion territory here, but the impression I get is from the folks higher up the chain is that they don't take the edition particularly seriously as an effort of design. They just come right out and say that it is intentionally power crept to get people to buy it, they laid off a bunch of blokes in what had to be the polishing and refining stages of it, and the seem to have prioritized the marketing deadline above getting it done.</p></blockquote><p></p>
[QUOTE="KibblesTasty, post: 9437207, member: 6988658"] It's also possible that they laid off the blokes reading the comments, and the rest were too busy to pick up the slack there. It's worth keeping in the back of our mind that when it seems like they were crunched on time, seems like maybe things were rushed, seems like things got sloppy... they laid off >1,000 people, while the executive folks say 'oh that was just back office people' we know that's not true, because we some of the people that got laid off. When I find myself wondering how they got here, remembering that the had deep cuts in their staff near what would have been final stretch of development on the system does seem to line up. I've been through a lot of crunch in my life (I used to work in the video game industry... crunch is a given there), and thinking about losing a large chunk of your team, in the final push makes very little sense. Heavily into opinion territory here, but the impression I get is from the folks higher up the chain is that they don't take the edition particularly seriously as an effort of design. They just come right out and say that it is intentionally power crept to get people to buy it, they laid off a bunch of blokes in what had to be the polishing and refining stages of it, and the seem to have prioritized the marketing deadline above getting it done. [/QUOTE]
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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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